Lets Speculate On Emp Reforge +2 And +3 |
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lets speculate on emp reforge +2 and +3
Lakshmi.Buukki
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It's almost a guarantee Heathen Gauntlets +3 will be DRKs next WSD piece. I'd be excited if they swapped out (or added to) that "Absorb-TP" for "Occasionally Absorbs TP"
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I'm gonna go out on a limb and say for drk se gonna fall back to the old drk use dark magic spells line of thought. So I'm expecting lots of magic attack and possibly some enmity plus for dread spikes tanking.
Bard should expect to see more melee options following along the lines of the jse neck. More acc and attack and MA If there is a abyssea part 2, I'm looking forward to afk worm cp parties. Puppetmaster Empyrean
I just realized this is in the Warrior forum. MY BAD!!!!! Shiva.Siviard said: » Puppetmaster Empyrean I just realized this is in the Warrior forum. MY BAD!!!!! Don't feel bad at all. This become a general forum since the OP didn't specify War in the title lol. xD Lakshmi.Buukki
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Asura.Akaden
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Be sick if SE put out an armor trait that made all +DA into +TA. Like an augment to fencer
Lakshmi.Buukki
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What is that screenshot showing? I'm slow.
Bhikku Crown +2
DEF:107 HP+56 STR+29 DEX+22 VIT+27 AGI+24 INT+24 MND+23 CHR+19 Accuracy+ 25 Attack+25 Evasion+51 Magic Evasion+58 “Magic Def. Bonus”+5 Haste+9% “Subtle Blow”+13 “Perfect Counter” attack +30 Body Bhikku Cyclas +2 DEF:135 HP+79 STR+34 DEX+30 VIT+34 AGI+30 INT+24 MND+29 CHR+24 Accuracy+43 Attack+43 Evasion+65 Magic Evasion+69 “Magic Def. Bonus”+5 Haste+4% “Martial Arts”+8 Augments “Impetus”(STP+6!) Hands Bhikku Gloves +2 DEF:93 HP+45 STR+16 DEX+39 VIT+37 AGI+11 INT+12 MND+33 CHR+17 Accuracy+43 Attack+23 Evasion+34 Magic Evasion+42 “Magic Def. Bonus”+2 Hand-to-Hand skill +16 Haste+5% “Tactical Guard”+45 Hidden effect:Makes Guarding Worth a ***. Legs Bhikku Hose +2 DEF:120 HP+67 STR+30 VIT+19 AGI+26 INT+31 MND+25 CHR+12 Accuracy+33 Attack+33 Evasion+46 Magic Evasion+79 “Magic Def. Bonus”+5 Haste+7% “Kick Attacks”+23 “Store TP”+10 Weaponskill Damage+5% Feet Bhikku Gaiters +2 DEF:78 HP+33 STR+24 DEX+20 VIT+21 AGI+39 MND+22 CHR+30 Accuracy+44 Attack+24 Evasion+82 Magic Evasion+79 “Magic Def. Bonus”+4 Haste+4% “Kick Attacks” attack +60 “Footwork”+13% Set Bonus: Augments "Kick Attacks" effect Bhikku Crown +3 DEF:117 HP+66 STR+34 DEX+27 VIT+32 AGI+29 INT+29 MND+28 CHR+24 Accuracy+ 35 Attack+45 Evasion+61 Magic Evasion+18 “Magic Def. Bonus”+5 Haste+9% “Subtle Blow”+14 “Perfect Counter” attack +35 Body Bhikku Cyclas +3 DEF:145 HP+89 STR+39 DEX+35 VIT+39 AGI+35 INT+29 MND+34 CHR+29 Accuracy+53 Attack+53 Evasion+75 Magic Evasion+79 “Magic Def. Bonus”+6 Haste+4% “Martial Arts”+10 Augments “Impetus”(STP+8!) Hands Bhikku Gloves +3 DEF:103 HP+55 STR+21 DEX+44 VIT+42 AGI+16 INT+17 MND+38 CHR+22 Accuracy+53 Attack+35 Evasion+44 Magic Evasion+52 “Magic Def. Bonus”32 Hand-to-Hand skill +20 Haste+5% “Tactical Guard”+55 Hidden effect:Makes Guarding Worth a ***. Legs Bhikku Hose +3 DEF:120 HP+77 STR+35 VIT+24 AGI+31 INT+36 MND+30 CHR+17 Accuracy+53 Attack+57 Evasion+56 Magic Evasion+89 “Magic Def. Bonus”+6 Haste+7% “Kick Attacks”+26 “Store TP”+12 Weaponskill Damage+10% Feet Bhikku Gaiters +3 DEF:88 HP+43 STR+29 DEX+25 VIT+26 AGI+44 MND+27 CHR+35 Accuracy+54 Attack+36 Evasion+92 Magic Evasion+89 “Magic Def. Bonus”+5 Haste+4% “Kick Attacks” attack +65 “Footwork”+16% Set Bonus: Augments "Kick Attacks" effect That's my best shot of MNK. Lakshmi.Buukki said: » What is that screenshot showing? I'm slow. That it doesn't designate the subforum, merely the fact that it's in the section for "XI." Lakshmi.Buukki
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Ah there we go. I AM indeed slow. I checked the top of the page prior to posting but I can see how a person wouldn't know otherwise.
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Since this thread is kinda losey goosey with being on topic can we talk about magnets here ?
I just saw this new thing on youtube... Basic stats increase by +5 for the +2 version and +10 total for the +3 version.
For the other stats you can take approx guesses looking at the model they used for reforged AF and reforged Relic. SE doesn't 100% follow that model, but most of the time they do.
Necro Bump Detected!
[190 days between previous and next post]
So it feels like we're long overdue for this to happen. Artifact and Relic gear were released with in a year of each other (11 months), but here we are, almost 2 years since Dynamis Reforged with not even a whisper from Square. For me, there's the ever building excitement for the armor. Let's face it, Empyrean +2/3 is gunna be off the chain powerful. But there's also a foreboding, or even dread. Omen mirrors Limbus in many ways as a means to upgrade Artifact armor. The perfect mix of new and nostalgia. Dynamis is literally a throwback to the 75 era in fight mechanisms with again a mix of new and nostalgia in upgrade process. So it stands to reason that the process to upgrade Empyrean armor with no doubt be a play off of Abyssea, or worse yet dare I say it, Voidwatch. Escha is basically Abyssea so I'm leaning towards Voidwatch here. What are the thoughts on this? Does anyone else feel they're dragging this out for some diabolical reason? What are the speculations on what the content will be? How much longer will we have to wait?
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I always felt it would take place in a walk of echoes rehash of the zone paths.
As for what they will do for new additions to making those emp gears more powerful than the +1's, I have no clue. Remaking walk of echo battles would be way easier than remaking the abyssea zones. Lakshmi.Buukki
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Come on dude :)
https://www.ffxiah.com/forum/topic/53872/af3-reforging-when/#3443670 (was right on the front page also...) Pantafernando said: » Skulkers Pollaine +3 will have TH5 DirectX said: » Wonder if they will troll COR and make their 3rd WSD piece be the Head (vs Pixie Hairpin+1). Or if they'll take the piss and give them 60MAB or 10% WSD legs. Also, why start a new thread when one already exists? Dont see you crying there, oh that's cuz you're the second post.lulz Leviathan.Celebrindal
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COR's probably entering the dead zone that BLU has been in since Omen. We won't see any more major power creep for the job. My hope is that they take this last chance to fix some things with jobs...an attempt to fix Archery for RNG, usefulness of BLM in mixed party setups(non bursting), PLD vs RUN functionality/desirability, add ones you're more familiar with.
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