I'd hit like on the official forum, but I don't have a login and I'm not making one.
The whole "Login every single day and do <insert something here>" is fine for really simple tasks that take all of 2 or 3mins and have little or no real impact on your ability to keep up in the game in terms of fight performance.
Dark Matter campaigns are one of the biggest rule breakers for me in this regard, but they take literally 1.5mins per day to do and so it's hard to be loud about it.
But when you have to login every single day for something that takes an
hour of your time,
and does end up making a difference in how you're able to perform in an encounter (obtaining new gear), it crosses the line for me.
I mean, let's say someone only plays with any seriousness on the weekends. They are only going to be able to realistically get 2 or 3 out of the 7 dailies worth of points. Let's say they do get 2 out of the 7 days in terms of total points. So 80x2=160 points. You're talking about ~13 days of real life time for one piece of gear for someone who does it every single day vs 6.5
weeks for someone who plays 2 days a week to get the same piece of gear.
And there's NO way for skill or performance to shore up the difference in obtaining the new gear. This content requires no skill. You don't even have to engage to get the Domain Points. So it's purely coming down to disposable time. Pilling on too many dailies is a great way to needlessly punish people who have things to do in Real Life.
I'm totally fine with gated content, and I understand the need for it, and I understand the various mechanisms you can use to employ time gates, but I'm not ok with the seeming bombardment of "dailies".
When you have a Dark Matter campaign, for example, sometimes I'm happy to login and do that and other times I feel like I suffer through it just to login for the whole 2mins to do it, even though just logging into this game is an archaic experience that takes longer than it should have to. As soon as I enter my password(s) and hit enter, I should be looking at a character select screen. But I digress on the archaic login.
People have
Real Life stuff going on, and weeklies are highly preferred over dailies.
And whoever said something about a lull between the beginning and the end of the week, if it was a weekly instead of a daily, where people could maybe actually get their bead farming in, I just want to say that was a good point.