Voidwatch Box Clearer |
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Voidwatch Box Clearer
I remember there was a thread about a voidwatch box clearer and was wondering if the addon exist or not.
Yup, it's in here somewhere, it's more than just a clearer, it trades cells pops and clears (not 100% though, watch it, it doesn't always clear the box properly, very rare though)
It doesnt fight the mob for you(*) https://www.ffxiah.com/forum/topic/51162/voidwatch-addon/#reply Fenrir.Snaps said: » https://www.dropbox.com/s/ex1jtgqz4jtmxd8/voidwatch.lua?dl=0 From a while ago, does the following
You must kill the mob yourself. A mob attacking the alliance leader will break it (can be fixed although I probably won't fix it.) Anybody in your alliance who isn't using this addon will most likely not be fast enough to trade cells before the voidwatch mob is popped. Put it in addons/voidwatch/voidwatch.lua //lua load voidwatch //voidwatch start //voidwatch stop Thanks, multiple characters trying to get ready for a mass killing spree come August event period.
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[325 days between previous and next post]
Hi there, would like to clarify what happens to Pulse Weapons if you're using this? Will it take the weapon automatically? Or will it be converted in to a cell? Thanks.
Converts to pulse cell every time.
Is there no way of stopping it??
If you switch the 9 and the 10 in the code that was supposed to make it stop doing that but I haven't done any vw since the person posted that
Quote: line 287 should be = 10 and line 290 should be = 10 Can anyone else confirm that the change of code works? Cheers.
Asura.Eiryl said: » If you switch the 9 and the 10 in the code that was supposed to make it stop doing that but I haven't done any vw since the person posted that Quote: line 287 should be = 10 and line 290 should be = 10 Removing any part of this
Code local pulse_items = { [18457] = 'Murasamemaru', [18542] = 'Aytanri', [18904] = 'Ephemeron', [19144] = 'Coruscanti', [19145] = 'Asteria', [19174] = 'Borealis', [19794] = 'Delphinius', } also stops it from celling your items, tested and verified :)
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[93 days between previous and next post]
I'll post this here since no answer in other topic:
Is this the latest version of the addon? https://github.com/Muddshuvel/Voidwatch/blob/master/voidwatch.lua I tried but can't really figure out if there's a way to not relinquish everything, but obtain. For instance I don't want to relinquish petrifacts, anyone understand how you can tweak this? Also would be nice to not automatically convert to pulse cell but actually get the weapon. (it seems this is discussed in this thread but can't really get around to it) Thanks Offline
Posts: 152
Ragnarok.Galiber said: » I'll post this here since no answer in other topic: Is this the latest version of the addon? https://github.com/Muddshuvel/Voidwatch/blob/master/voidwatch.lua I tried but can't really figure out if there's a way to not relinquish everything, but obtain. For instance I don't want to relinquish petrifacts, anyone understand how you can tweak this? Also would be nice to not automatically convert to pulse cell but actually get the weapon. (it seems this is discussed in this thread but can't really get around to it) Thanks Obtain all....and use treasury to drop stuff? That would work, but it's pretty much what I'm asking: how do you set it to obtain all?
Oh My GoD YoU aRe UsInG a BoT tO pLaY mY vIdEo GaMe, BeT yOu UsE aNcHoR tOo!11!11!1!!1
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Posts: 152
Ragnarok.Galiber said: » That would work, but it's pretty much what I'm asking: how do you set it to obtain all? And as soon as the box pops it will do it's thing. If you are leader it will trade the petrifacts and then pop the NM. If you're not it will just grab the stuff from the box. Offline
Posts: 152
Asura.Meliorah said: » Oh My GoD YoU aRe UsInG a BoT tO pLaY mY vIdEo GaMe, BeT yOu UsE aNcHoR tOo!11!11!1!!1 //vw start works, but it auto relinquishes everything, unless pouch (sometimes it does also, a bit buggy), or convertes shiny weapons to pulse.
I don't think there's a way to obtain all, or include petrifacts. That was my whole point :) Cerberus.Mrkillface
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I'm no programmer, but it looks like they updated it a while back to relinquish everything. I found this old one, but I've never tested it. I believe that if you replace the examine_box part, it should keep everything
Code local function examine_box(id, data) if (id == 0x34) and conditions['box'] then local p = packets.parse('incoming', data) local count = 0 local rare = false choice = {} for i = 1, 8 do local item = p['Menu Parameters']:unpack('I', 1 + (i - 1)*4) if not (item == 0) then if pulse_items[item] then choice.option = i choice.item = item end if is_item_rare(item) and has_rare_item(item) then rare = true end count = count + 1 end end if not choice.option then if (count == 1) and rare then choice.option = 9 else choice.option = 10 end end coroutine.schedule(escape, 0) end end
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[49 days between previous and next post]
Cool man! This is really handy for dual/multibox spamming, thank you. Too bad I blew all my alt's stones on the last campaign.
I also managed to get all the petrifacts I needed, but tbh, pouch farming wasn't really as cost effective as other farms, for whoever is wondering. |
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