-PDT/MDT Gear In Place Of Evasion Set?

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-PDT/MDT Gear In Place of Evasion Set?
 Siren.Kiyara
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By Siren.Kiyara 2016-09-16 01:18:35
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Hello. Just curious if a thf should be dropping the whole evasion build in favor of a solid -PDT/MDT set when fighting end game mobs. Evasion seems next to useless on most content as mobs tend to have 95% capped accuracy (not 100% sure) so dodging is next to impossible. Or should a mixture of both evasion and -PDT/MDT be incorporated? Any suggestions would be appreciated. Thanks.
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By Skjalfeirdotter 2016-09-16 01:39:00
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Most item level 119 gear has high evasion. Thief is squishy so you probably should be wearing some damage reduction gear for some situations. There is still use of high evasion items. Would not completely exclude evasion pieces, depending on the situation. Fortunately, the Meghanada / +1 set pieces has both high AGI/Eva and damage reduction on them.
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By Odin.Brocovich 2016-09-16 02:18:50
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For endgame stuff you should use PDT/MDT. When capped you will reduce all damage taken (well, except for breaths) by 50%. Evasion gear only helps with lowering physical damage and you would have to evade at least every 2nd attack to reach the damage reduction of a 50% PDT set, which should be impossible when fighting endgame NMs.
I did some tests with Hizamaru +1 set on PUP, since it has tons of evasion. It is fun when fighting trash like random escha ZiTah mobs but it doesn't do anything when fighting NMs.
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By Siren.Kiyara 2016-09-16 02:25:25
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Does -damage taken count for both physical and magical dmg or is a separate stat from -MDT and -PDT? Just want to make sure if each type of dmg reduction counts towards a -50% cap.
 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2016-09-16 02:32:53
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Siren.Kiyara said: »
Does -damage taken count for both physical and magical dmg or is a separate stat from -MDT and -PDT? Just want to make sure if each type of dmg reduction counts towards a -50% cap.

-DT counts as PDT, MDT and BDT. It's a slightly superior stat to the singulars.
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By Boshi 2016-09-16 11:23:16
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Skjalfeirdotter said: »
Most item level 119 gear has high evasion. Thief is squishy so you probably should be wearing some damage reduction gear for some situations. There is still use of high evasion items. Would not completely exclude evasion pieces, depending on the situation. Fortunately, the Meghanada / +1 set pieces has both high AGI/Eva and damage reduction on them.

The ambuskadi set is not something a thf should consider high-eva.
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By Siren.Kiyara 2016-09-20 02:39:43
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Meghanada +1 set is by far the best set for -phys dmg taken while also adding evasion, bit, hp, etc. It doesn't seem like it's possible to get a solid -50% damage taken set to cover all damage types for thief. You can do physical damage -50% easily but not all damage.
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By Asura.Ladyofhonor 2016-09-20 02:44:32
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Boshi said: »
Skjalfeirdotter said: »
Most item level 119 gear has high evasion. Thief is squishy so you probably should be wearing some damage reduction gear for some situations. There is still use of high evasion items. Would not completely exclude evasion pieces, depending on the situation. Fortunately, the Meghanada / +1 set pieces has both high AGI/Eva and damage reduction on them.

The ambuskadi set is not something a thf should consider high-eva.

What do you have in mind to blow it away, then?
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By Carbuncle.Nynja 2016-09-20 04:21:46
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Short of making auged Taeon with full Evasion, Meghanada is pretty high up on the evasion gear list. Iuitl nor Herculean can get Evasion augs.

Taeon Tabard
DEF:128 HP+59 MP+44 STR+22 DEX+29 VIT+22 AGI+28 INT+21 MND+21 CHR+21 Attack+10 Ranged Attack+10 Evasion+49 Magic Evasion+64 "Magic Def. Bonus"+6 Haste+4% "Fast Cast"+4%
Augs: Up to Evasion+20 and AGI+10
Total Evasion (presuming max augs): 88
Total Accuracy: 21

Rawhide PathB (augs included):
DEF:130 HP+109 MP+44 STR+30 DEX+35 VIT+26 AGI+30 INT+25 MND+25 CHR+25 Accuracy+30 Attack+15 "Magic Atk. Bonus"+25 Evasion+69 Magic Evasion+64 "Magic Def. Bonus"+6 Haste+4% "Triple Attack"+2%
Total Evasion: 84
Total Accuracy: 56

Emet+1:
DEF:131 HP+61 STR+25 DEX+24 VIT+25 AGI+23 INT+23 MND+23 CHR+23 Evasion+70 Magic Evasion+64 "Magic Def. Bonus"+5 Haste+4% Enmity+10 Physical damage taken -6% Unity Ranking: Accuracy+10~20
Total Evasion: 81
Total Accuracy: 34 (Presuming acc+16 from Unity)

Passion Jacket:
DEF:136 HP+54 MP+59 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Accuracy+24 Evasion+65 Magic Evasion+80 "Magic Def. Bonus"+6 Haste+3% Enmity+6 "Waltz" potency received +13% "Utsusemi" spellcasting time -10%
Total Evasion: 75
Total Accuracy: 39

Herculean:
DEF:133 HP+61 STR+28 DEX+34 VIT+24 AGI+30 INT+21 MND+20 CHR+21 Accuracy+15 Ranged Accuracy+15 Evasion+60 Magic Evasion+69 "Magic Def. Bonus"+6 Haste+4% Enmity-4 "Store TP"+3 Critical hit rate +3%
Total Evasion: 75 (you're not putting an AGI aug on this)
Total Accuracy: 70 (presuming min DEX+7 Acc+25 aug)

Adhemar PathA: (AGI DEX Acc)
DEF:132 HP+63 STR+26 DEX+43 VIT+23 AGI+39 INT+20 MND+20 CHR+20 Accuracy+40 Attack+25 Ranged Accuracy+25 Ranged Attack+25 Evasion+55 Magic Evasion+69 "Magic Def. Bonus"+6 Haste+4% "Triple Attack"+3% Enmity-7 "Dual Wield"+5
Total Evasion: 74
Total Accuracy: 72

Meghanada+1:
DEF:128 HP+40 STR+31 DEX+42 VIT+23 AGI+38 INT+19 MND+25 CHR+26 Accuracy+44 Attack+40 Ranged Accuracy+44 Ranged Attack+40 Evasion+55 Magic Evasion+64 "Magic Def. Bonus"+6 Haste+2% Critical hit damage +5% Physical damage taken -7%
Total Evasion: 74
Total Accuracy: 75

Sayadio:
DEF:135 HP+57 MP+59 STR+25 DEX+33 VIT+23 AGI+39 INT+19 MND+19 CHR+19 Accuracy+45 Ranged Accuracy+35 Ranged Attack+35 Evasion+52 Magic Evasion+69 "Magic Def. Bonus"+6 Haste+4% Critical hit rate +5%
Total Evasion: 71
Total Accuracy: 69


Taeon, presuming max augs, is highest evasion. But if you're talking about something difficult that you need max evasion, you probably need accuracy too otherwise you wont be tanking much, so bye Felicia.

Rawhide and Emet+1 are higher evasion pieces with acc. Rawhide provides better offensive stats, Emet+1 offers PDT.

After that you're in the 74-75 evasion range, where Mehanada falls in. At this point, you're sacrificing 3-5 points of enemy hit rate (7-10 less evasion) to boost your hit rate by 8% (16 acc difference in Rawhide -> Adhemar, 9% from Rawhide to Meghanada).



This only compared bodies btw, for those who didnt notice, I dont think there will be much difference with hd/hn/lg/ft. I dont think I missed any other possibly augmentable gear.
 Sylph.Jeanpaul
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By Sylph.Jeanpaul 2016-09-20 14:47:00
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I personally just use Iuitl +1 with PDT/MDT -4% augments, except for body where I use Meg +1, and hands where I got a lucky DT-4% on Herc. Remember that MDT from augments counts as BDT as well, so Iuitl +1 is rather practical if you're looking for something solely for defensive purposes. Those Skirmish campaigns make it a lot easier to get them capped, too.
[+]
 Asura.Nazantia
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By Asura.Nazantia 2016-09-20 15:56:59
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Sylph.Jeanpaul said: »
Remember that MDT from augments counts as BDT as well
I didn't know this!
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By Valefor.Omnys 2016-09-20 16:16:47
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Just on the point of evasion vs -dt: Even if you evaded 80% of the time (you wouldn't), consistent but mitigated damage is better than spiky damage. I'd rather have an aoe take me to 60% every time than 20% one fifth of the time, especially when many bosses can TP back to back and most can follow an -aga with a TP move.
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