Phoenix.Devdas said: »
The boss aura is removed by a certain amount of wind damage done in a certain period of time. Obviously MB makes the wind nukes do more. We usually have a sch + rdm or sch + smn and they take off the aura pretty easily. Tell your nukers to go heavy on the M. acc or in the case of sch have the appropriate weather and all that up. /Run is not necessary at all and will most likely slow you down in the long run.
Wind shot with MAB roll was around 3k~3.5k on boss in recast gears and no SCH in pt. I'm missing a ton of MAB gears so it can be a bit higher with a SCH and better gears.
You can swap dmg+ gears instead of recast gears in head/body and do chain wind shot in shorter amount of time. QD QD RD QD QD WC QD QD RD QD QD and so on. If your DD already pop 2hr make sure WC hits DD too.
Macc wasn't an issue, I didn't notice too much resist, but I had GEO in pt and maybe he did something about it with bubbles :p