SPellcast Help For Mdt And Pdt Set Triggers

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » Jobs » Paladin » SPellcast help for mdt and pdt set triggers
SPellcast help for mdt and pdt set triggers
 Fenrir.Bricent
Offline
Server: Fenrir
Game: FFXI
Posts: 64
By Fenrir.Bricent 2013-08-12 15:39:18
Link | Quote | Reply
 
I have come back from a long break from the game. I am really new to spellcast and was wandering if anyone can offer some help for spellcast triggers for mdt and pdt sets for pld?
 Quetzalcoatl.Hidegger
Offline
Server: Quetzalcoatl
Game: FFXI
user: Hidegger
Posts: 130
By Quetzalcoatl.Hidegger 2013-08-12 16:08:59
Link | Quote | Reply
 
please explain more of what you want these triggers to do
 Odin.Jassik
VIP
Offline
Server: Odin
Game: FFXI
user: Jassik
Posts: 9534
By Odin.Jassik 2013-08-12 16:34:55
Link | Quote | Reply
 
I assume you want to be able to toggle them as your default TP set, so that when you use an ability or WS etc, it will return to that set? You need to use variables, and there are several ways to do that. I'd suggest reading the FAQ on Windower.net and look at examples of PLD XML's posted by people.
 Asura.Blackmagus
Offline
Server: Asura
Game: FFXI
Posts: 20
By Asura.Blackmagus 2013-08-12 16:41:31
Link | Quote | Reply
 
Easiest way to do it is to have a set in your spellcast called PDT and MDT or whatever and make a macro to change to that set. "/sc set PDT". If you're wanting what jassik said, I have no idea. You could use TP groups but I have no idea how to explain it, might be best to find a good pld spellcast and mess with it.
Offline
Posts: 1754
By omnys 2013-08-12 16:42:17
Link | Quote | Reply
 
I personally like to do groups.
Code
<group name="dps" default="yes">
  <set name="Engaged">....</set>
  <set name="Idle">...</set>
  <set name="WS">...</set>
</group>

<group name="pdt" inherit="dps">
  <!--Creating a set named engaged will overwrite dps' engaged, so you ahve to redefine each piece of the set. Because I named it Engaged|Idle, it overwrites both Engaged and Idle.--->
  <set name="Engaged|Idle">...</set>
  <!--I didn't create a WS set, so it's inherited from the dps group-->
</group>

<group name="mdt" inherit="dps">
  <set name="Engaged|Idle">...</set>
</group>


Your macros to switch need to look like this
Code
DPS:
//sc group DPS
//sc set %Status

PDT
//sc group dt
//sc set %Status


(Some people have to use /sc rather than //sc. For some reason, I can't use /sc, so I use //sc. Same result though, once you find one that works)

After that, when you ws, it will switch to your full ws gear and then back to Engaged for the set you want to be in, as long as you have the rules set..

Frankly, I don't even use %Status, I just use Engaged. Sometimes spellcast screws up with the initial load (of the dll) and can't read Status. Also, after SE udpates the game, that issue can arise.
 Asura.Blackmagus
Offline
Server: Asura
Game: FFXI
Posts: 20
By Asura.Blackmagus 2013-08-12 16:45:05
Link | Quote | Reply
 
^ this. My mnk spellcast has that stuff in it, just didn't know how to explain is properly.
 Fenrir.Bricent
Offline
Server: Fenrir
Game: FFXI
Posts: 64
By Fenrir.Bricent 2013-08-12 18:37:35
Link | Quote | Reply
 
Well that is where I am not sure I was trying to figure out if triggering through spellcast or using window scripts would be better for mdt and pdt builds
Offline
Posts: 1754
By omnys 2013-08-12 21:57:07
Link | Quote | Reply
 
Triggers are a bit of a mess.. I mean you can do things like use "Blizzard IV" on jobs that can't use it, to change group, set, etc, but there's no reason to.

Here's how that would look
Code
<if skill="ElementalMagic" spell="* IV">
  <if spell="Fire IV">
    <command>sc group dd; sc set engaged</command>
  </if>
  <elseif spell="Water IV">
    <command>sc group mdt; sc set engaged</command>
  </elseif>
  <elseif spell="Stone IV">
    <command>sc group PDT; sc set engaged</command>
  </elseif>
  <elseif spell="Thunder IV">
    <command>sc group Supertanking; sc set engaged</command>
  </elseif>
  <return />
  <cancelspell />
</if>


Trying to execute each spell would set your sc to use each group and auto switch to the engaged set of that group.

Fire IV: dd
Water IV: mdt
Stone IV: PDT
Thunder IV: Supertanking
Log in to post.