Code
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude"> <config HideErrors="false" Debug="true" ShowSpellInfo="false" /> <variables> <var name="bcount">1</var> </variables> <rules> <if spell="Barfire"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Absolute Terror; input /ma "Absolute Terror" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Absolute Terror"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Acrid Stream; input /ma "Acrid Stream" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Acrid Stream"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Actinic Burst; input /ma "Actinic Burst" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Actinic Burst"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Amorphic Spikes; input /ma "Amorphic Spikes" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Amorphic Spikes"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Amplification; input /ma "Amplification" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Amplification"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Animating Wail; input /ma "Animating Wail" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Animating Wail"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Asuran Claws; input /ma "Asuran Claws" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Asuran Claws"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Auroral Drape; input /ma "Auroral Drape" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Auroral Drape"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Awful Eye; input /ma "Awful Eye" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Awful Eye"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Bad Breath; input /ma "Bad Breath" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Bad Breath"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Barbed Crescent; input /ma "Barbed Crescent" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Barbed Crescent"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Barrier Tusk; input /ma "Barrier Tusk" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Barrier Tusk"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Battery Charge; input /ma "Battery Charge" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Battery Charge"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Battle Dance; input /ma "Battle Dance" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Battle Dance"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Benthic Typhoon; input /ma "Benthic Typhoon" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Benthic Typhoon"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Bilgestorm; input /ma "Bilgestorm" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Bilgestorm"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Blank Gaze; input /ma "Blank Gaze" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Blank Gaze"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Blastbomb; input /ma "Blastbomb" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Blastbomb"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Blazing Bound; input /ma "Blazing Bound" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Blazing Bound"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Blitzstrahl; input /ma "Blitzstrahl" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Blitzstrahl"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Blood Drain; input /ma "Blood Drain" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Blood Drain"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Blood Saber; input /ma "Blood Saber" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Blood Saber"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Bloodrake; input /ma "Bloodrake" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Bloodrake"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Bludgeon; input /ma "Bludgeon" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Bludgeon"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Body Slam; input /ma "Body Slam" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Body Slam"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Bomb Toss; input /ma "Bomb Toss" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Bomb Toss"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Cannonball; input /ma "Cannonball" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Cannonball"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Chaotic Eye; input /ma "Chaotic Eye" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Chaotic Eye"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Charged Whisker; input /ma "Charged Whisker" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Charged Whisker"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Cimicine Discharge; input /ma "Cimicine Discharge" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Cimicine Discharge"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Claw Cyclone; input /ma "Claw Cyclone" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Claw Cyclone"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Cocoon; input /ma "Cocoon" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Cocoon"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Cold Wave; input /ma "Cold Wave" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Cold Wave"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Corrosive Ooze; input /ma "Corrosive Ooze" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Corrosive Ooze"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Cursed Sphere; input /ma "Cursed Sphere" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Cursed Sphere"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Dark Orb; input /ma "Dark Orb" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Dark Orb"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Death Ray; input /ma "Death Ray" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Death Ray"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Death Scissors; input /ma "Death Scissors" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Death Scissors"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Delta Thrust; input /ma "Delta Thrust" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Delta Thrust"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Demoralizing Roar; input /ma "Demoralizing Roar" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Demoralizing Roar"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Diamondhide; input /ma "Diamondhide" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Diamondhide"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Digest; input /ma "Digest" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Digest"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Dimensional Death; input /ma "Dimensional Death" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Dimensional Death"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Disseverment; input /ma "Disseverment" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Disseverment"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Dream Flower; input /ma "Dream Flower" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Dream Flower"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Empty Thrash; input /ma "Empty Thrash" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Empty Thrash"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Enervation; input /ma "Enervation" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Enervation"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Evryone. Grudge; input /ma "Evryone. Grudge" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Evryone. Grudge"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Exuviation; input /ma "Exuviation" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Exuviation"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Eyes On Me; input /ma "Eyes On Me" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Eyes On Me"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Fantod; input /ma "Fantod" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Fantod"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Feather Barrier; input /ma "Feather Barrier" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Feather Barrier"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Feather Storm; input /ma "Feather Storm" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Feather Storm"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Feather Tickle; input /ma "Feather Tickle" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Feather Tickle"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Filamented Hold; input /ma "Filamented Hold" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Filamented Hold"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Final Sting; input /ma "Final Sting" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Final Sting"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Firespit; input /ma "Firespit" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Firespit"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Flying Hip Press; input /ma "Flying Hip Press" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Flying Hip Press"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Foot Kick; input /ma "Foot Kick" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Foot Kick"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Frenetic Rip; input /ma "Frenetic Rip" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Frenetic Rip"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Frightful Roar; input /ma "Frightful Roar" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Frightful Roar"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Frost Breath; input /ma "Frost Breath" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Frost Breath"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Frypan; input /ma "Frypan" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Frypan"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Gates of Hades; input /ma "Gates of Hades" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Gates of Hades"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Geist Wall; input /ma "Geist Wall" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Geist Wall"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Goblin Rush; input /ma "Goblin Rush" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Goblin Rush"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Grand Slam; input /ma "Grand Slam" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Grand Slam"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Harden Shell; input /ma "Harden Shell" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Harden Shell"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Head Butt; input /ma "Head Butt" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Head Butt"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Healing Breeze; input /ma "Healing Breeze" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Healing Breeze"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Heat Breath; input /ma "Heat Breath" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Heat Breath"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Heavy Strike; input /ma "Heavy Strike" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Heavy Strike"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Hecatomb Wave; input /ma "Hecatomb Wave" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Hecatomb Wave"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Helldive; input /ma "Helldive" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Helldive"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Hydro Shot; input /ma "Hydro Shot" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Hydro Shot"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Hysteric Barrage; input /ma "Hysteric Barrage" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Hysteric Barrage"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Ice Break; input /ma "Ice Break" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Ice Break"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Infrasonics; input /ma "Infrasonics" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Infrasonics"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Jet Stream; input /ma "Jet Stream" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Jet Stream"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Jettatura; input /ma "Jettatura" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Jettatura"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Leafstorm; input /ma "Leafstorm" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Leafstorm"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Light of Penance; input /ma "Light of Penance" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Light of Penance"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Lowing; input /ma "Lowing" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Lowing"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Maelstrom; input /ma "Maelstrom" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Maelstrom"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Magic Barrier; input /ma "Magic Barrier" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Magic Barrier"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Magic Fruit; input /ma "Magic Fruit" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Magic Fruit"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Magic Hammer; input /ma "Magic Hammer" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Magic Hammer"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Magnetite Cloud; input /ma "Magnetite Cloud" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Magnetite Cloud"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Mandibular Bite; input /ma "Mandibular Bite" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Mandibular Bite"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Memento Mori; input /ma "Memento Mori" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Memento Mori"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Metallic Body; input /ma "Metallic Body" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Metallic Body"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Mind Blast; input /ma "Mind Blast" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Mind Blast"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Mortal Ray; input /ma "Mortal Ray" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Mortal Ray"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: MP Drainkiss; input /ma "MP Drainkiss" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="MP Drainkiss"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Mysterious Light; input /ma "Mysterious Light" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Mysterious Light"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: O. Counterstance; input /ma "O. Counterstance" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="O. Counterstance"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Occultation; input /ma "Occultation" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Occultation"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Osmosis; input /ma "Osmosis" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Osmosis"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Pinecone Bomb; input /ma "Pinecone Bomb" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Pinecone Bomb"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Plasma Charge; input /ma "Plasma Charge" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Plasma Charge"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Plenilune Embrace; input /ma "Plenilune Embrace" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Plenilune Embrace"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Poison Breath; input /ma "Poison Breath" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Poison Breath"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Pollen; input /ma "Pollen" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Pollen"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Power Attack; input /ma "Power Attack" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Power Attack"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Pyric Bulwark; input /ma "Pyric Bulwark" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Pyric Bulwark"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Quad. Continuum; input /ma "Quad. Continuum" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Quad. Continuum"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Quadrastrike; input /ma "Quadrastrike" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Quadrastrike"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Queasyshroom; input /ma "Queasyshroom" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Queasyshroom"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Radiant Breath; input /ma "Radiant Breath" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Radiant Breath"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Ram Charge; input /ma "Ram Charge" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Ram Charge"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Reactor Cool; input /ma "Reactor Cool" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Reactor Cool"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Reaving Wind; input /ma "Reaving Wind" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Reaving Wind"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Refueling; input /ma "Refueling" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Refueling"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Regeneration; input /ma "Regeneration" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Regeneration"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Regurgitation; input /ma "Regurgitation" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Regurgitation"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Saline Coat; input /ma "Saline Coat" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Saline Coat"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Sandspin; input /ma "Sandspin" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Sandspin"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Sandspray; input /ma "Sandspray" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Sandspray"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Screwdriver; input /ma "Screwdriver" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Screwdriver"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Seedspray; input /ma "Seedspray" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Seedspray"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Self-Destruct; input /ma "Self-Destruct" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Self-Destruct"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Sheep Song; input /ma "Sheep Song" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Sheep Song"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Sickle Slash; input /ma "Sickle Slash" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Sickle Slash"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Smite of Rage; input /ma "Smite of Rage" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Smite of Rage"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Soporific; input /ma "Soporific" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Soporific"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Sound Blast; input /ma "Sound Blast" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Sound Blast"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Spinal Cleave; input /ma "Spinal Cleave" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Spinal Cleave"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Spiral Spin; input /ma "Spiral Spin" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Spiral Spin"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Sprout Smack; input /ma "Sprout Smack" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Sprout Smack"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Stinking Gas; input /ma "Stinking Gas" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Stinking Gas"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Sub-zero Smash; input /ma "Sub-zero Smash" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Sub-zero Smash"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Sudden Lunge; input /ma "Sudden Lunge" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Sudden Lunge"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Tail Slap; input /ma "Tail Slap" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Tail Slap"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Temporal Shift; input /ma "Temporal Shift" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Temporal Shift"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Terror Touch; input /ma "Terror Touch" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Terror Touch"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Thermal Pulse; input /ma "Thermal Pulse" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Thermal Pulse"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Thunder Breath; input /ma "Thunder Breath" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Thunder Breath"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Thunderbolt; input /ma "Thunderbolt" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Thunderbolt"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Tourbillion; input /ma "Tourbillion" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Tourbillion"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Triumphant Roar; input /ma "Triumphant Roar" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Triumphant Roar"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Uppercut; input /ma "Uppercut" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Uppercut"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Vanity Dive; input /ma "Vanity Dive" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Vanity Dive"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Vapor Spray; input /ma "Vapor Spray" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Vapor Spray"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Venom Shell; input /ma "Venom Shell" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Venom Shell"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Vertical Cleave; input /ma "Vertical Cleave" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Vertical Cleave"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Voracious Trunk; input /ma "Voracious Trunk" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Voracious Trunk"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Warm-Up; input /ma "Warm-Up" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Warm-Up"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Water Bomb; input /ma "Water Bomb" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Water Bomb"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Whirl of Rage; input /ma "Whirl of Rage" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Whirl of Rage"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: White Wind; input /ma "White Wind" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="White Wind"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Wild Carrot; input /ma "Wild Carrot" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Wild Carrot"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Wild Oats; input /ma "Wild Oats" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Wild Oats"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Wind Breath; input /ma "Wind Breath" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Wind Breath"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Winds of Promy.; input /ma "Winds of Promy." <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Winds of Promy."> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Yawn; input /ma "Yawn" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Yawn"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: Zephyr Mantle; input /ma "Zephyr Mantle" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> <if spell="Zephyr Mantle"> <command when="aftercast">wait 1; input /echo $bcount.) Casting: 1000 Needles; input /ma "1000 Needles" <me></command><var cmd="setcalc bcount (int)($bcount+1)" /> </if> </rules> </spellcast>
You start it by typing
//sc load [filename]. I chose "bcount.xml" so I //sc load bcount.xml
And then type, into the game
/ma barfire <me>
