Spellcast/xml Question

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » Jobs » Dark Knight » spellcast/xml question
spellcast/xml question
 
Offline
Posts:
By 2012-11-26 13:28:48
| Edit  | Link | Quote | Reply
 
Post deleted by User.
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2691
By Bismarck.Snprphnx 2012-11-26 13:41:00
Link | Quote | Reply
 
I name my XML after individual jobs, ie NIN.xml, COR.xml. Whenever I change jobs, spellcast will auto load the correct XML to match the new job.

I think if you run multiple characters on be same machine, each with their own XML, you need to be more detailed in the file name, like vize.drk.xml. I'm not 100% sure, since I only run XML on my main
 Ragnarok.Arcalimo
Offline
Server: Ragnarok
Game: FFXI
user: arcalimo
Posts: 254
By Ragnarok.Arcalimo 2012-11-26 13:48:36
Link | Quote | Reply
 
Vize_drk, Snprphnx_drk, arcalimo_drk, arcalimo_blu, etc..

Not sure if the vize.drk format would work, but i know for sure that it does with _
 Bahamut.Dannyl
Offline
Server: Bahamut
Game: FFXI
user: dannyl
Posts: 1549
By Bahamut.Dannyl 2012-11-26 14:08:46
Link | Quote | Reply
 
Rename your xml to be Vize_DRK.xml
and when you work on your warrior file, name it Vize_WAR.xml. You shouldn't have any problems as it auto-loads for you when you change your jobs between DRK and WAR.

If you want to be even more specific, you can add a subjob to filename. Such as Vize_DRK_WAR.xml which will be loaded under those main/sub conditions only, otherwise if you sub /SAM or whatever and you don't have a file specific for that, it would load your Vize_DRK.xml

To manaully load any spellcast file, in case you ever wanted to know, just bring down the console (insert button in most cases) and just type in sc load <name of the file>

GL~
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4189
By Ragnarok.Sekundes 2012-11-26 14:12:54
Link | Quote | Reply
 
For loading a file you can also just type in to the chat window: /sc f file(doesn't need the extension either)

This reloads the current xml:
/sc r

this puts on a certain set:
/sc s setname

and the best one removes everything you're wearing:
/sc n

These are what I use the most in troubleshooting and editing xmls.
[+]
 Diabolos.Raelia
Offline
Server: Diabolos
Game: FFXI
user: Raelia
Posts: 1707
By Diabolos.Raelia 2012-11-26 20:18:44
Link | Quote | Reply
 
You can also create a folder per character and put the XMLs in it.

There was some way to even take it down to XMLs per subjob I think.
 Valefor.Clairefox
Offline
Server: Valefor
Game: FFXI
user: Clairefox
Posts: 87
By Valefor.Clairefox 2012-11-26 20:30:02
Link | Quote | Reply
 
Spellcast, iirc, autoloads xml's like this:
Name_Job.xml > Job.xml > anything else you load using autoexec or any other way if it can't find the previous two

so if you're running multiple characters on one computer, best way to label is Name_Job.xml and you should always get the correct one loaded ^_^ <3


Diabolos.Raelia said: »
You can also create a folder per character and put the XMLs in it.
There was some way to even take it down to XMLs per subjob I think.
Idk if creating a folder per character would work. I've never had to try that though.
The only way I can think of for working per 'subjob' would be in autoexec something like this:
Code
<register id="50101" event="jobchange_nin/war" silent="true">input //sc load NINwar.xml</register>
<register id="50102" event="jobchange_nin/dnc" silent="true">input //sc load NINdnc.xml</register>
Log in to post.