INT Affect Gravity?

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INT affect Gravity?
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 Asura.Mekaider
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By Asura.Mekaider 2011-08-22 21:44:12
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Does the amount of INT increase the potency of grav?

I tried testing myself on bunnies in ronfaure but it seems my INT was either capped or INT doesn't affect it.
 Cerberus.Eugene
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By Cerberus.Eugene 2011-08-22 21:44:27
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nope, very few enfeebles potency are affected by int
 Ragnarok.Hevans
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By Ragnarok.Hevans 2011-08-22 21:46:23
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no, but it does have an effect on the magic acc which will have an impact on the duration.
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 Asura.Mekaider
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By Asura.Mekaider 2011-08-22 21:46:53
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Hmm, okay, thanks.
 Cerberus.Eugene
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By Cerberus.Eugene 2011-08-22 21:47:37
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Ragnarok.Hevans said: »
no, but it does have an effect on the magic acc which will have an impact on the duration.

was int/mnd ever definitively proven to affect enfeebling macc? i know it's been assumed/speculated on but i don't know of any results that any results were ever shown for sure.
 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-22 21:47:56
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Ragnarok.Hevans said: »
no, but it does have an effect on the magic acc which will have an impact on the duration.

Why do you say no then?
 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-22 21:48:09
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Cerberus.Eugene said: »
was int/mnd ever definitively proven to affect enfeebling macc? i know it's been speculate on but i don't know that any results were ever shown

Yes it does, on bind as well.
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 Odin.Exeter
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By Odin.Exeter 2011-08-22 21:48:18
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Really the only thing you are gonna be using an INT build for is for Blind II, as you can cap slow II easy w/o Lv5 with the amount of MND that is possible. However, I am not sure what the potency cap for Paralyze II is.. and I currently have +124 MND outside of Abyssea after food and Gain-MND.
 Cerberus.Eugene
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By Cerberus.Eugene 2011-08-22 21:49:31
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Leviathan.Draylo said: »
Ragnarok.Hevans said: »
no, but it does have an effect on the magic acc which will have an impact on the duration.

Why do you say no then?

because technically potency on gravity is % movement speed -
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 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-22 21:49:38
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Odin.Exeter said: »
Really the only thing you are gonna be using an INT build for is for Blind II, as you can cap slow II easy w/o Lv5 with the amount of MND that is possible. However, I am not sure what the potency cap for Paralyze II is.. and I currently have +124 MND outside of Abyssea after food and Gain-MND.

Uh the OP is asking about grav and bind, not a lot of testing has been done on them. From what I understand it does affect the accuracy/duration of bind/grav via duration (and dmg for bind) but nobody knows by how much. Unless you have something that proves otherwise, how you know you cap on it?
 Asura.Mekaider
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By Asura.Mekaider 2011-08-22 21:49:40
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Odin.Exeter said: »
Really the only thing you are gonna be using an INT build for is for Blind II, as you can cap slow II easy w/o Lv5 with the amount of MND that is possible. However, I am not sure what the potency cap for Paralyze II is.. and I currently have +124 MND outside of Abyssea after food and Gain-MND.

That doesn't make sense to me, are you saying that INT does affect the potency or just pushing numbers for M.acc?
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2011-08-22 21:49:52
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Cerberus.Eugene said: »
Ragnarok.Hevans said: »
no, but it does have an effect on the magic acc which will have an impact on the duration.

was int/mnd ever definitively proven to affect enfeebling macc? i know it's been assumed/speculated on but i don't know of any results that any results were ever shown for sure.
EDIT: Misread. I'd have to dig but pretty sure I could find some testing.
Leviathan.Draylo said: »
Cerberus.Eugene said: »
was int/mnd ever definitively proven to affect enfeebling macc? i know it's been speculate on but i don't know that any results were ever shown

Yes it does, on bind as well.
You have a link to testing on this?
Leviathan.Draylo said: »
Ragnarok.Hevans said: »
no, but it does have an effect on the magic acc which will have an impact on the duration.

Why do you say no then?
Asura.Mekaider said: »
Does the amount of INT increase the potency of grav?
 Cerberus.Eugene
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By Cerberus.Eugene 2011-08-22 21:50:00
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Leviathan.Draylo said: »
Cerberus.Eugene said: »
was int/mnd ever definitively proven to affect enfeebling macc? i know it's been speculate on but i don't know that any results were ever shown

Yes it does, on bind as well.

theres a difference between potency and macc

i'm aware stats boost potency on certain spells. Im aware that potency is affected by stats.
 
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 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-22 21:52:35
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Alright
 Bahamut.Degeneration
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By Bahamut.Degeneration 2011-08-22 21:53:17
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No, but it increased the magic acc.

Check this out if you r too lazy to look up in FFXI wiki: http://wiki.ffxiclopedia.org/wiki/Gravity
 Cerberus.Eugene
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By Cerberus.Eugene 2011-08-22 21:53:49
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I think we're having a breakdown of communication here.

Enfeebling terms 101:

Potency: the power of the intended effect (e.g. % - accuracy of blind, % slow of slow, % movement speed reduction of gravity)

Max duration: the maximum amount of time a spell will stay on a mob

Accuracy: How likely the mob will resist a spell. A resist will lower duration and/or potency.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2011-08-22 21:54:43
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Bahamut.Degeneration said: »
No, but it increased the magic acc.

Check this out if you r too lazy to look up in FFXI wiki: http://wiki.ffxiclopedia.org/wiki/Gravity
WIKI KNOWS ALL
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 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-22 21:55:39
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Cerberus.Eugene said: »
I think we're having a breakdown of communication here.

Enfeebling terms 101:

Potency: the power of the intended effect (e.g. % - accuracy of blind, % slow of slow, % movement speed reduction of gravity)

Max duration: the maximum amount of time a spell will stay on a mob

Accuracy: How likely the mob will resist a spell. A resist will lower duration and/or potency.

Relax kid, we figured it out
 Cerberus.Eugene
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By Cerberus.Eugene 2011-08-22 21:56:38
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sigh wiki
wiki said:
It is unknown if gravity is checked against the target's AGI or INT.

how can they know that gravity is checked against a stat if they can't even tell what stat it's checked against?
 Cerberus.Eugene
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By Cerberus.Eugene 2011-08-22 21:56:52
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Leviathan.Draylo said: »
Cerberus.Eugene said: »
I think we're having a breakdown of communication here.

Enfeebling terms 101:

Potency: the power of the intended effect (e.g. % - accuracy of blind, % slow of slow, % movement speed reduction of gravity)

Max duration: the maximum amount of time a spell will stay on a mob

Accuracy: How likely the mob will resist a spell. A resist will lower duration and/or potency.

Relax kid, we figured it out
Hey, you were certain enough to give bad info before, just double checking you got it right :)
 Odin.Exeter
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By Odin.Exeter 2011-08-22 21:57:01
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Ah, sorry I got a little off topic thinking about my own sets, yes INT will directly effect m.acc, watching movies and reading forums at the same time, then replying w/o reading what I said. My mistake^^
 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-22 21:57:18
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Fenrir.Nightfyre said: »
Leviathan.Draylo said: »
Cerberus.Eugene said: »
was int/mnd ever definitively proven to affect enfeebling macc? i know it's been speculate on but i don't know that any results were ever shown

Yes it does, on bind as well.
You have a link to testing on this?

Nope, not atm. I will give it a look but I remember reading it a while back. (The testing that is, not just someone randomly saying it.)
 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-22 22:01:03
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Cerberus.Eugene said: »
Leviathan.Draylo said: »
Cerberus.Eugene said: »
I think we're having a breakdown of communication here.

Enfeebling terms 101:

Potency: the power of the intended effect (e.g. % - accuracy of blind, % slow of slow, % movement speed reduction of gravity)

Max duration: the maximum amount of time a spell will stay on a mob

Accuracy: How likely the mob will resist a spell. A resist will lower duration and/or potency.

Relax kid, we figured it out
Hey, you were certain enough to give bad info before, just double checking you got it right :)

Certain enough to give bad info? Care to explain?
 Odin.Exeter
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By Odin.Exeter 2011-08-22 22:03:15
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Leviathan.Draylo said: »
Odin.Exeter said: »
Really the only thing you are gonna be using an INT build for is for Blind II, as you can cap slow II easy w/o Lv5 with the amount of MND that is possible. However, I am not sure what the potency cap for Paralyze II is.. and I currently have +124 MND outside of Abyssea after food and Gain-MND.

Uh the OP is asking about grav and bind, not a lot of testing has been done on them. From what I understand it does affect the accuracy/duration of bind/grav via duration (and dmg for bind) but nobody knows by how much. Unless you have something that proves otherwise, how you know you cap on it?

Blind II potency is effected by INT, some spells such as Gravity aren't based off of a "Potency" but rather just a static effect, I'm not sure if duration is increased with more INT, but the Magic Accuracy from INT will still be there, if it is a potency base, its obviously what you have compared to the mobs. such as fstr ddex and so forth
 Asura.Mekaider
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By Asura.Mekaider 2011-08-22 22:04:12
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Fenrir.Nightfyre said: »
Bahamut.Degeneration said: »
No, but it increased the magic acc.

Check this out if you r too lazy to look up in FFXI wiki: http://wiki.ffxiclopedia.org/wiki/Gravity
WIKI KNOWS ALL

Lol
 Cerberus.Eugene
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By Cerberus.Eugene 2011-08-22 22:06:33
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Wiki doesn't say to what extent magic hit rate is affected by stats, and the rapidshare to the data on Magic hit rate is down so i can't look that up.
 Asura.Mekaider
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By Asura.Mekaider 2011-08-22 22:10:16
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Leviathan.Draylo said: »
Fenrir.Nightfyre said: »
Leviathan.Draylo said: »
Cerberus.Eugene said: »
was int/mnd ever definitively proven to affect enfeebling macc? i know it's been speculate on but i don't know that any results were ever shown

Yes it does, on bind as well.
You have a link to testing on this?

Nope, not atm. I will give it a look but I remember reading it a while back. (The testing that is, not just someone randomly saying it.)

It's not a link to testing so not what you were after but after 6+ years of red mage, i can say with certainty INT affects binds accuracy and duration. I also speculate it decreases the chance of bind wearing after a nuke, but the latter is pure speculation after seeing much less bind breaks after 75cap was broken.
 Leviathan.Draylo
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By Leviathan.Draylo 2011-08-22 22:11:21
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Yep thats is one of the reasons I would agree with it as well due to lvl increase and seeing binds potency.
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