Job Adjustments Manifesto : WHM |
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Job Adjustments Manifesto : WHM
Pretty sure ProshellraV will be part of the merits revamp and they'll just become proshll potency.
I am betting Charmna will be like cursna when removing doom.
That would suck lol.
is it just me or does the s in the title look weird?
some sort of "life link" would be nice for whm, u take the dmg whiles the tank takes 0 dmg, almost like manawall but it stops when u reach 1hp.
Charmna would completely defeat the purpose of battling NMs that have a primary characteristic of charming. There are so few mobs that actually have a threatening charm anymore that it would just be an unnecessary buff. IMO, it would further remove strategy from mobs that one required it in certain situations (e.g. duoing Cirein-croin with a tank + mage,) If it were introduced, it should have properties similar to Cursna versus Doom, where the removal isn't guaranteed.
Amnesia-na would be far more appropriate in a sense that Amnesia doesn't pose nearly the same amount of threat as charm(ga). Amnesia just ends up drawing out fights that're unnecessarily long due to either an amnesia aura or a move that inflicts it. Unless coupled with single target hate resets, all it does is make some fights longer. Also, Amnesia-na is technically in the game already, but who carries these around anymore? edit: Revivscence would be awesome. It should be granted by an item though, like Impact/Twilight Cloak! :O Ecphoria rings are so Caedarva imp camp!
also in the times that ive thrown baramnesia up on before we fight a mob thats known to do this it wears off faster unless ofc its an aura
justsayin Siren.Kittyhawk said: Charmna would completely defeat the purpose of battling NMs that have a primary characteristic of charming. There are so few mobs that actually have a threatening charm anymore that it would just be an unnecessary buff. IMO, it would further remove strategy from mobs that one required it in certain situations (e.g. duoing Cirein-croin with a tank + mage,) If it were introduced, it should have properties similar to Cursna versus Doom, where the removal isn't guaranteed. Amnesia-na would be far more appropriate in a sense that Amnesia doesn't pose nearly the same amount of threat as charm(ga). Amnesia just ends up drawing out fights that're unnecessarily long due to either an amnesia aura or a move that inflicts it. Unless coupled with single target hate resets, all it does is make some fights longer. Also, Amnesia-na is technically in the game already, but who carries these around anymore? edit: Revivscence would be awesome. It should be granted by an item though, like Impact/Twilight Cloak! :O Offline
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I can't really see charmna being like curnsa because doom is different from most things in the game in that it has a countdown to your death. I think charmna will be instant.
...and Amnesina is very welcomed. Pooman said: ...and Amnesina is very welcomed. Bismarck.Elanabelle
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S-E wouldn't even have to add "Amnesia-na" to the game.
They could just instead create a WHM JA that temporarily increases the potency of the Erase and/or Esuna spell. When this JA's effect is active, Erase (and/or Esuna) is able to remove Amnesia (or whatever else ... like Mute or Charm, maybe, although those wouldn't work for Esuna). They could also do this without even adding a new JA. Just make Erase capable of removing Amnesia (or whetever else) only when Afflatus Misery is active. Many WHM's I encounter don't even know what Afflatus Misery is used for; making this proposed adjustment could get their attention and we'd maybe see Misery used more frequently in-game. Bismarck.Elanabelle said: S-E wouldn't even have to add "Amnesia-na" to the game. They could just instead create a WHM JA that temporarily increases the potency of the Erase and/or Esuna spell. When this JA's effect is active, Erase (and/or Esuna) is able to remove Amnesia (or whatever else ... like Mute or Charm, maybe, although those wouldn't work for Esuna). They could also do this without even adding a new JA. Just make Erase capable of removing Amnesia (or whetever else) only when Afflatus Misery is active. Many WHM's I encounter don't even know what Afflatus Misery is used for; making this proposed adjustment could get their attention and we'd maybe see Misery used more frequently in-game. I like this idea, especially if it's something like... 2 min recast JA and erases multiple debuffs. It would suck if they were slowed and amnesiaed, and the super-charged erase takes away slow (I guess they would have to do a normal erase first, but recast timers on erase make the process less than ideal). I have this problem all the time on DNC with Healing Waltz. |
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