Thf Xml |
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Thf xml
I know this is somewhere else on here but I couldn't find it. If anyone has a good thf XML please post it or pm me please. Would love a updated one that even switches out th items if possible.
I don't know how you plan on switching out TH items effectively (unless you just want it going on then off, regardless of TP?).
Otherwise, here's a copy of mine. It's nothing fancy though. bah *** i hit delete lol.
Sylph.Hitetsu said: I don't know how you plan on switching out TH items effectively (unless you just want it going on then off, regardless of TP?). Otherwise, here's a copy of mine. It's nothing fancy though. he is talkin about swampin hands n feet after first strike. sadly i dont use that in my scrypt so unless sum1 pop with it u can always make a th group n switch it after first strike I saw somewhere when I was searching for the XML where people were talking about it being possible but nos I can't find where I saw it :(.
If it's hands and feet only, then that's easy enough.
<equip when="Engaged"> <hands>Assassin's Armlets</hands> <feet>Raider's Poulaines +2</feet> </equip> <command when="Engaged">wait 5;sc set TPGear</command> EDIT: That's assuming you have your TP Gear in Spellcast also. EDIT 2: The 5 second delay should be long enough for you to hit successfully, if you'd prefer a longer delay then just increase it (and for shorter delays, decrease it) mine auto equips TH hands/feet if TH knife is equipped and holds them in even for ws/ta/sa/ra etc etc etc
<if mode="OR" EquipMain="Thief's Knife" EquipSub="Thief's Knife"> <action type="equip" when="Engaged|Precast|Idle|Aftercast"> <hands lock="yes">Assassin's Armlets</hands> <feet lock="yes">Raid. Poulaines +2</feet> </action> <if status="Engaged|Precast|Idle|Aftercast"> <action type="equip" when="Engaged|Precast|Idle|Aftercast"> <hands lock="yes">Assassin's Armlet</hands> <feet lock="yes">Raid. Poulaines +2</feet> </action> </if> </if> If it helps you can just make a ranged set that has thf gloves and feet on, since it doesn't matter if hit lands or not for TH to be on mob, just take an action. I manually switch knife on and off depending on how long the fight is.
Fenrir.Krazyrs said: mine auto equips TH hands/feet if TH knife is equipped and holds them in even for ws/ta/sa/ra etc etc etc <if mode="OR" EquipMain="Thief's Knife" EquipSub="Thief's Knife"> <action type="equip" when="Engaged|Precast|Idle|Aftercast"> <hands lock="yes">Assassin's Armlets</hands> <feet lock="yes">Raid. Poulaines +2</feet> </action> <if status="Engaged|Precast|Idle|Aftercast"> <action type="equip" when="Engaged|Precast|Idle|Aftercast"> <hands lock="yes">Assassin's Armlet</hands> <feet lock="yes">Raid. Poulaines +2</feet> </action> </if> </if> this is useless for him, i told it alrdy he wanted to change th hands/feet after first strike for tp gear. im sure he took the same xml at us which mean he alrdy using it anyway. @Hitetsu thank you^^ im still a bit new with SC so i try to stick mine with the basic stuff @Hitetsu thanks for the info!! i like your spellcast. was wondering if you could put in like a mdt set and that part that you posted. I have never really tried to write a xml and dont really have alot of time cause of 2 jobs to try and figure it out right now. if you cant i fully understand.
This one should do it~
You can use Stone5 to trigger a PDT set (it'll equip it and keep it on before/during/after the "spell", and you can use Water5 for a MDT set, alternatively /con sc set PDT/MDT will do the same thing. (You'll just need to plug your gear in the appropriate sets). Also, I always forget to mention with my THF spellcast but, you'll need 2 macros (or keybinds or whatever you prefer to use) for changing to EVA Gear or TP gear - but it'll automatically swap back to that set after every cast/ws. I'm not in-game to check atm, but your macro should look something like: /con sc set TPGear /con sc var GearType TPGear and /con sc set EVAGear /con sc var GearType EVAGear Similarly, if you wanted it to keep your MDT/PDT gear on for whatever reason: /con sc set PDT /con sc var GearType PDT /con sc set MDT /con sc var GearType MDT Thanks a lot!!! You were very helpful and I appreciate the time you took to help me
No worries.
There's a lot of other people on here with a much better hold on Spellcast and it's overall capabilities, but if you want any other help with something, feel free to let me know and I'll see what I can do~ ^^ Hitetsu has helped me with a bunch of my Spellcast too! Huuuuuge help!
Necro Bump Detected!
[82 days between previous and next post]
I am not someone who does much research (if any) on things. I just kind of play the game and am fortunate a lot of my friends are very knowledgeable on game mechanics etc. Anyways, one thing I noticed with TH was I used to equip all my TH gear hit the mob and then jump to my TP gear. Well I have TH7(atma) and when I swap to TP gear I am at TH4(swap to Triplus) and when I saw TH actually proc, it was not TH8, it was TH4. If you assume, TH is on from the first hit, then when it procs again, it should raise 1 above your max TH you originally engaged with. So I have made it common practice to stay in my TH gear until I get a message saying it has proc'd.
Does anyone have any knowledge on this? When this happened, it was a few months ago. Maybe was a glitch or something and they fixed it. Just thought I would ask ^^ Edit: HaHa, I shoulda checked the date on the post xD anyone know if it is possible to instruct spellcast to put you in a gear set until you actually strike a mob.
Useful applications would be for Sneak attack, Trick attack and TH first strikes. It seems most people just up the aftercast delay to a point they're sure will get them through another attack round. Please assist Cerberus.Wolfshadow
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Ragnarok.Nausi said: » anyone know if it is possible to instruct spellcast to put you in a gear set until you actually strike a mob. Useful applications would be for Sneak attack, Trick attack and TH first strikes. It seems most people just up the aftercast delay to a point they're sure will get them through another attack round. Please assist TH /equip hands "assassin's armlets" /equip feet "raider's poultaines +2" /equip sub "thief's knife" /console sc d hands /console sc d feet Post TH/TA/SA /console sc e /equip sub "Triplus Dagger or w/e offhand you use" /wait 1 /console sc s HasteTP TA /console sc s TA /target <stnpc> <---------- Allows you to wait until first hit /console sc s Hastetp <------- after you hit enter from <stnpc> it switches you back to this SA see TA There isn't a way to specify when you hit a mob for the first time to the best of my knowledge, but it's a relatively painless process with using these macros for NMs Farming mobs for drop items you might just full time the TH macro unless you're okay with losing TP Cerberus.Wolfshadow said: » Ragnarok.Nausi said: » anyone know if it is possible to instruct spellcast to put you in a gear set until you actually strike a mob. Useful applications would be for Sneak attack, Trick attack and TH first strikes. It seems most people just up the aftercast delay to a point they're sure will get them through another attack round. Please assist TH /equip hands "assassin's armlets" /equip feet "raider's poultaines +2" /equip sub "thief's knife" /console sc d hands /console sc d feet Post TH/TA/SA /console sc e /equip sub "Triplus Dagger or w/e offhand you use" /wait 1 /console sc s HasteTP TA /console sc s TA /target <stnpc> <---------- Allows you to wait until first hit /console sc s Hastetp <------- after you hit enter from <stnpc> it switches you back to this SA see TA There isn't a way to specify when you hit a mob for the first time to the best of my knowledge, but it's a relatively painless process with using these macros for NMs Farming mobs for drop items you might just full time the TH macro unless you're okay with losing TP Er.... I'm REALLY new to spellcast (like 2 days). Can you explain to me what the letter values mean in "/console sc ?"? Cerberus.Wolfshadow
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/console is the same thing as saying //, you just can't use // in macros though
/console sc is obviously to issue a command to spellcast /console sc s insertwhatevernamehere would equip your set insertwhatevernamehere, so if i said /console sc s DEXWS it would equip my DEXWS set /console sc d insertgearparthere disables the switching of gear for that particular slot, so if I said /console sc d hands, when my spellcast changes my gear for me, it doesn't switch out my hands, so it's useful for locking gear in certain slots and lastly /console sc e enables all of your gear slots, allowing free change of all of your gear, in other words it simply says "ok, it's okay to switch my gear now spellcast!", like /console sc d, it's able to be used with specific slots as well, also /console sc d on its own will prevent your spellcast from switching gear in all slots. At what point do you actually put in the /ja "Trick Attack" <t> in the TA macro?
Cerberus.Wolfshadow
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Ragnarok.Nausi said: » At what point do you actually put in the /ja "Trick Attack" <t> in the TA macro? |
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