Wild Fire |
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Wild Fire
If you're gonna test on mobs, you should test on the level 1 mobs outside the starter zones. Wild Hare in Ronfaure for example. Something where level difference won't matter, and you should see best results.
Depends on the enemy. When you're up against a fire/magic resistant mob then Last Stand becomes the best option. It can very well do damage comparable to that of WF so it's never a bad choice. On a mob with no particular resistances though you're better off with WF since you spend less bullets, have a lot less enmity and can boost it with Fire shot.
Just really tempted to level up COR again, but nm trials for emps are so boring >_>
Cerberus.Kvazz said: » Somewhat offtopic question: How does Last stand and WF compare for COR? On VW. Depends on the mob mostly. With /WAR berserk/warcry/Minuet/Chaos roll attack food, it can pop higher number than WF unless mob has specific MDT- or PDT-. But without enough attack buffs it may drop lower. Generally a good TP zerg DD pt should* get Chaos+miser and have a BRD in pt, and should end in 2~3 min(so your berserk is up fulltime) and shouldn't have enmity issue, then Last Stand is better because you can take the advantage of chaos+BRD. Otherwise if enmity is an issue, or if racc is an issue, or if that mob just has ultra high def, then WF is better. The NM I'd use Last Stand on: Qilin, Jeuno T3s like Pil, or any NM with magic dmg cut and so on, those NMs die really fast with TP zerg setup and you should be using Chaos. Plus less racc problem to use a physical WS because their lv isn't as high. Jeuno T6 I'm not sure, I generally stick with WF due to racc/enmity/not enough rattk and so on. How would Leaden Salute be for those situations where mobs have sick def/high eva?
Just to know if it's "worth" levling cor at all before/if I do armageddon. Like, if it's possible to do a decent job at it, past keeping rolls up :p Leaden Salute is good, but Last Stand would win almost anytime. So Leaden would be just a situational ws.
Cerberus.Kvazz said: » How would Leaden Salute be for those situations where mobs have sick def/high eva? Just to know if it's "worth" levling cor at all before/if I do armageddon. Like, if it's possible to do a decent job at it, past keeping rolls up :p Leaden salute dmg isn't near anywhere close to WF on most mobs, not to mention you can't boost it's dmg with QD unless the NM has something to dispel with darkshot. And some NM resists Dark dmg too. I think the only situation where LS dmg can come close or beat WF dmg is in dyna when you use Anrin Obi + mythic gun with 30% boost at 99 tbh. Guess I'll see how tempted I get to actually level it up again then.
Thanks for the testing Afania /cheers. I figured af3+2 feet would beat out af2+2. I dont think anymore testing is required, I am satisfied with the results and I hope Generic is also to lay this debate to rest. What I am surprised at is that alruna's beats out athos' on firesday, you might be right that it might be glitched or the boost to elemental ws isnt as strong as the extra AGI you get from alruna's. Either way I dont think your doing it wrong :p
Cerberus.Kvazz said: » Just really tempted to level up COR again, but nm trials for emps are so boring >_> They are indeed, but if you like rocking the job it is well worth it and also the easiest trials to get done. I am currently working on my 90 and 95 arma upgrade. 90 version isnt that bad if you can get the help or dual box Isgebind. The 95 version seems like a waste of an upgrade for roughly 150M on my server for such a small boost in stats but the over all 99 version will prolly be the best gun to pew pew with unless you can get your hands on a 99 Death Penalty. Sylph.Agentblade said: » Cerberus.Kvazz said: » Just really tempted to level up COR again, but nm trials for emps are so boring >_> They are indeed, but if you like rocking the job it is well worth it and also the easiest trials to get done. I am currently working on my 90 and 95 arma upgrade. 90 version isnt that bad if you can get the help or dual box Isgebind. The 95 version seems like a waste of an upgrade for roughly 150M on my server for such a small boost in stats but the over all 99 version will prolly be the best gun to pew pew with unless you can get your hands on a 99 Death Penalty. Yeah for sure, also WF is unaffected by base dmg right? So basicly Armageddon will be the weapon that loses the least from just staying at 85-90? Making it wont be an issue, it's just that I'm lazy :3 Cerberus.Kvazz said: » Sylph.Agentblade said: » Cerberus.Kvazz said: » Just really tempted to level up COR again, but nm trials for emps are so boring >_> They are indeed, but if you like rocking the job it is well worth it and also the easiest trials to get done. I am currently working on my 90 and 95 arma upgrade. 90 version isnt that bad if you can get the help or dual box Isgebind. The 95 version seems like a waste of an upgrade for roughly 150M on my server for such a small boost in stats but the over all 99 version will prolly be the best gun to pew pew with unless you can get your hands on a 99 Death Penalty. Yeah for sure, also WF is unaffected by base dmg right? So basicly Armageddon will be the weapon that loses the least from just staying at 85-90? Making it wont be an issue, it's just that I'm lazy :3 That is correct, base damage of the weapon and base damage of the ammo used does not effect the damage of WF. I have been using Orichalcum bullet with MaB+2 on it and have notcied alil increase in damage for my WF, But in VW i still use Bronze because I am WF'n twice as much as anything else i do and its eating up alot of bullets. *Edit: Base damage from ammo doesnt effect, not sure about base weapon damage. The added AGI on each upgrade should boost damage. Damage is unaffected by weapon or bullet base damage.
Howeverrrr, This is a benifit to WF somewhat in the ammo department :D Sylph.Agentblade said: » Thanks for the testing Afania /cheers. I figured af3+2 feet would beat out af2+2. I dont think anymore testing is required, I am satisfied with the results and I hope Generic is also to lay this debate to rest. What I am surprised at is that alruna's beats out athos' on firesday, you might be right that it might be glitched or the boost to elemental ws isnt as strong as the extra AGI you get from alruna's. Either way I dont think your doing it wrong :p That Athos's gloves is actually based on SC property, since WF is gravitation, it should actually work on earthsday/darksday. Kinda weird, but how much is the boost anyway? Worth using over Alruna on those days?
Phoenix.Sehachan said: » Kinda weird, but how much is the boost anyway? Worth using over Alruna on those days? All the info about this gloves are here, SE worded it wrong http://www.bg-wiki.com/bg/Athos%27s_Gloves I played a bit with it in dyna on darksday, it seems dmg pretty much the same, not worth carrying it around........... Gonna try on lv 1 mobs when I have time, to get the precise number to see which is better. Phoenix.Sehachan said: » Kinda weird, but how much is the boost anyway? Worth using over Alruna on those days? Sooo got some numbers on darksday On lv1 rabbit, darksday, no vulcan's, no food, no MAB roll, /SAM, no fireshot bonus Alruna: 1936 1936 Athos: 1930 1930 On VWNM T6 Botulus Rex, darksday, /RDM, no MAB roll, squid sushi Alruna: 2529 2529 2529 Athos: 2731 2608 2534 2534 2534 Still not sure why Athos seems higher on T6 but not on rabbit....maybe has something to do with SJ or mob level? Cerberus.Kvazz said: » Just really tempted to level up COR again, but nm trials for emps are so boring >_> this^^ dont want to drop my 50 gems on masa since i finished lv99 tp bonus gk i do hate camping NMs, but wildfire would be nice have to start from scratch :/ suppose i can pop some CC when i get bored with trials to make it more worth while, jumping it straight from lv75-85 would be nice Hey guys. Longtime Corsair finally obtained Arma. Got a few questions regarding Wildfire relevance to Atmas and Atmacites.
For Atmas, I have the relevant ones, Smoldering Sky, Ultimate, Gnarled Horn, Hell's Guardian. I figure the first two would be the two big MAB ones, but what is better, Gnarled or Smoldering? On that note, I'm looking to do Voidwatch more, and the two atmacites I'm looking at are Destruction and Slayer. Currently I have Destruction leveled to Lv.15 (for a MAB total of +15), but how does a fully leveled Slayer (STR/AGI +10 Fire ele damage+50 "Fire"+100 at Lv.15) compare? Not sure how "Fire elemental damage" translates to in terms of magic attack bonus. Cerberus.Corphish said: » Hey guys. Longtime Corsair finally obtained Arma. Got a few questions regarding Wildfire relevance to Atmas and Atmacites. For Atmas, I have the relevant ones, Smoldering Sky, Ultimate, Gnarled Horn, Hell's Guardian. I figure the first two would be the two big MAB ones, but what is better, Gnarled or Smoldering? On that note, I'm looking to do Voidwatch more, and the two atmacites I'm looking at are Destruction and Slayer. Currently I have Destruction leveled to Lv.15 (for a MAB total of +15), but how does a fully leveled Slayer (STR/AGI +10 Fire ele damage+50 "Fire"+100 at Lv.15) compare? Not sure how "Fire elemental damage" translates to in terms of magic attack bonus. 1. Smoldering > Gnarled. 2. It's fire elemental attack + 15 I think, so dmg+15%. It's better than Destruction, but you also need to pair it with save TP+20 atmacite to maintain 2 hit with regain. Or else your WS frequency will be low. Other than Smoldering Sky, you might also want Lone Wolf and Griffon's claw for brewing situations.
About VW what Afania said. Discipline atmacite makes a huge difference. Fenrir.Krazyrs said: » Cerberus.Kvazz said: » Just really tempted to level up COR again, but nm trials for emps are so boring >_> this^^ dont want to drop my 50 gems on masa since i finished lv99 tp bonus gk i do hate camping NMs, but wildfire would be nice have to start from scratch :/ suppose i can pop some CC when i get bored with trials to make it more worth while, jumping it straight from lv75-85 would be nice Quote: Meh im satisfied with bedlam +2, i am not gonna do gun trial all over again because of hovering hot pot, ive got my eyes set on Death Penalty ^_^ as my mythic weapon goal. I don't know when you did Hotpot, but I know I just did it for the second time for dagger. They moved the NM when they did the mob restructuring in several zones a few months back. It seems to pop MUCH faster now. Every time window was up, it popped in 2-3 placeholders. It was Hell when I did it for Armageddon. For the dagger it was a breeze. yeah i was on hotpot for a whole week for gun, but i got bigger fish to fry, Death Penalty will be within my grasp.
Was playing with different SJ for WF recently, found that /BLU does 20 more WF dmg than /RDM on T6 Ig-Alima due to 11 extra AGI from spells(hey and you can proc blue magic too!)
Also /BLM seems to have 3 extra AGI than /RDM for WF, makes it stronger SJ than /RDM too. Until save TP nerf(;;) comes I'm just gonna stick with /BLU for max WF dmg in VW .-. everytime i see the wild fire thread pop up~ i think of ronin warriors
Ragnarok.Afania said: » Was playing with different SJ for WF recently, found that /BLU does 20 more WF dmg than /RDM on T6 Ig-Alima due to 11 extra AGI from spells(hey and you can proc blue magic too!) Also /BLM seems to have 3 extra AGI than /RDM for WF, makes it stronger SJ than /RDM too. Until save TP nerf(;;) comes I'm just gonna stick with /BLU for max WF dmg in VW .-. COR/BLU is so fundamentally wrong on so many thematic levels that I won't even begin to consider it. And I'm not sure I want to go on speaking to anyone who does. Hate Blue Mages. Now and forever. Immortals are Ephramadian Pirates' enemies.
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