Quietus

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2010-09-08
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Quietus
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 Phoenix.Excelior
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By Phoenix.Excelior 2010-10-26 18:07:51
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hexagram23 said:
Phoenix.Excelior said:
I wouldn't know. I havent used spinning slash since like 2006. We're talkin about weapons that do high damage based on ignoring defense. I'm just curious if its > or < spinning slash's bonus on these mobs. Skill chaining is also really gimp. I have catastrophe and can do darkness all the time but its not good practice to save up to 200 TP every time for sekkanoki.
Oh ok I misunderstood. Anyway, Spinning Slash is good for high DEF mobs but it doesn't literally ignore DEF like Quietus. In comparison SS wouldn't do anywhere near 750 on a raged Iron Gigas. Not really seeing how self-skillchaining is gimp. You're doing the exact same WS damage as 2 single Quietus, just 30ish seconds later, with a free 1.4k-1.9k extra damage every time Sekkanoki is up.

Well, for aftermath purposes it is gimp because you'll drop aftermath. I assume you'd lose aftermath on your weapon too.

Ok so the ignoring defense, it's not a bonus? Would it be more like wheeling thrust then?
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 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-10-26 18:19:33
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hexagram23 said:
Anyway, Spinning Slash is good for high DEF mobs but it doesn't literally ignore DEF like Quietus.
Actually, it does. We just tend to look at it backwards compared to how the devs wrote it in. Wheeling Thrust and Quietus have the same pDIF modification property as YGK, SS, GS, SC, etc, it's just explicitly stated rather than being a hidden effect on a damage varies with TP WS.
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 Phoenix.Excelior
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By Phoenix.Excelior 2010-10-26 18:21:57
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Fenrir.Nightfyre said:
hexagram23 said:
Anyway, Spinning Slash is good for high DEF mobs but it doesn't literally ignore DEF like Quietus.
Actually, it does. We just tend to look at it backwards compared to how the devs wrote it in. Wheeling Thrust and Quietus have the same pDIF modification property as YGK, SS, GS, SC, etc, it's just explicitly stated rather than being a hidden effect on a damage varies with TP WS.

Oh, I thought wheeling thrust had completely different properties.
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 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-10-26 18:26:36
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cRatio modification, works out the same way in the end. It was initially interpreted as a straight attack boost for YGK but that's all it is really. SE sees it as ignoring defense, we see it as adding attack.
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-26 18:26:42
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Well they have a cRatio bonus. In simple terms, a sort of attack bonus, which makes them good on high defense mobs. (also good on high evasion mobs if we take into consideration the accuracy bonus that those 1-hit WSs also come with, as opposed to multi-hit WSs)

EDIT: gah.. well Night beat me by 6 seconds.
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 Phoenix.Excelior
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By Phoenix.Excelior 2010-10-26 18:29:38
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Fenrir.Nightfyre said:
cRatio modification, works out the same way in the end. It was initially interpreted as a straight attack boost for YGK but that's all it is really. SE sees it as ignoring defense, we see it as adding attack.

I remember a thread on BG that basically concluded that the YGK bonus could extend far far beyond the pdif cap barriers. Do you know if that was true?
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By hexagram23 2010-10-26 19:16:13
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Phoenix.Excelior said:


Well, for aftermath purposes it is gimp because you'll drop aftermath. I assume you'd lose aftermath on your weapon too.

Ok so the ignoring defense, it's not a bonus? Would it be more like wheeling thrust then?

I don't have an Aftermath to lose :)

I got Penitence +1, not Redemption. As far as Spinning Slash and the "ignoring DEF", I'll admit that's news to me but then again I don't use SS very often.
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-26 19:20:01
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As far as I know:

Ratio = player's attack * Multiplier / monster's defense (Ratio seems to cap at 2.3)

cRatio = Ratio - Level Correction

cRatio bonus for Yuki is supposed to be: ~50%

cRatio bonus for Kasha: ~70%

cRatio bonus for Gekko: ~100%

Relevant thread: here.



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 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-10-26 19:21:52
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Phoenix.Excelior said:
Fenrir.Nightfyre said:
cRatio modification, works out the same way in the end. It was initially interpreted as a straight attack boost for YGK but that's all it is really. SE sees it as ignoring defense, we see it as adding attack.

I remember a thread on BG that basically concluded that the YGK bonus could extend far far beyond the pdif cap barriers. Do you know if that was true?
I know the thread you're talking about but I don't recall anything of the sort.
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By dianara 2010-10-28 07:55:16
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Earlier i wrote a fairly long reply detailing my testing done with both quietus and torcleaver vs guillotine, as i have unlocked both. Thought people might appreciate it. However new ffxiah account blocked the post due to 8h from creation not having passed, and i lost the text.

Not going to retype all of that, lame system is lame...

In conclusion i found guillotine and quietus to be very similar in damage in casual situations. With advantage going to guillotine, except where a very high def target is concerned.

Torcleaver appears to outdmg them both in all situations ive tried it, im seeing fairly consistent 2.5-3.2k dmg on torcleaver with RR and EE. Numbers which i do not see with quietus.

That being said, the overall dps of penitence +1 vs espafut +1 can be called into question. The scythe produces some very very nice crits with RR (800-900).
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 Fenrir.Gradd
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By Fenrir.Gradd 2010-10-28 16:17:19
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Espafut +1: DPS 1403

Penitence +1: DPS 1398

Assuming you have the Gear to 6-hit Espafut it should wipe the floor with Penitence pretty badly.
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-28 19:06:05
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^

Assuming 6-hit for both weapons, Espafut +1 would have: Higher DPS, higher WS damage, and ~13.3% more WS frequency. Therefore, yes, Espafut +1 would be the clear winner here.

However, if you also had the gear to 5-hit Penitence +1 ...the scythe will have higher WS frequency.

Also worth noting that to 6-hit Espafut +1 you would need 36 StoreTP, and to 5-hit Penitence +1 you would need 39 StoreTP.

Assuming 6-hit (6hit/5hit rebuild) for Espafut +1, and 5-hit (5hit/4hit rebuild) for Penitence +1:

Penitence +1 would have ~10.3% more WS frequency than Espafut +1. (as long as you don't miss your WS, it will take 5 melee hits to get to 100% TP with Espafut +1, and 4 melee hits to get to 100% TP with Penitence +1.)

If you miss your WS, thus building TP from 0% TP: (even at capped accuracy, you still have a 5% chance of missing your WS)

Penitence +1 would have ~5.9% more WS frequency than Espafut +1

Nevertheless, Espafut +1 would still have higher DPS, and it would also do one extra melee hit on the way to 100% TP, but Penitence +1 would have a higher WS frequency. (as shown above in the respective situations)

However, Penitence +1 WS frequency advantage, in this case, could also be offset somewhat by Espafut +1's higher WS damage, but by how much would depend on how much stronger Torcleaver is in comparison to Quietus. I would need more solid numbers from both WSs, under different conditions (buffs, no buffs etc.) to be able to give a more precise comparison.

From the reports I've been seeing though (and the description on the respective WSs), it seems that Quietus could be good under a situation with little to no buffs due to its "ignores defense" attribute (cRatio bonus), whereas Torcleaver, much like Tachi:fudo, do not seem to have a cRatio bonus, thus they are affected more by attack buffs and such.

Not to mention that Quietus modifiers appear to be STR:35% and MND:50% ...which isn't too hot, considering Tachi: Fudo comes with an 80% STR modifier. Torcleaver's modifiers appear to be unknown still, as far as I know, but they're likely better than Quietus's modifiers, if the higher WS dmg for Torcleaver is any indication. In addition, WS fTP multipliers are another factor to consider...and, as far as I know, it is something that is still unknown for both Torcleaver and Quietus.
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 Odin.Zicdeh
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By Odin.Zicdeh 2010-10-28 20:12:28
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Quietus: HNM Buster.

Torcleaver: Everything else.


I can't wait to give Quietus a go on AV, Torcleaver and Fudo actually perform quite poorly on Absolute Virtue parses, despite having Red Cury, Chaos Roll(4) and 2hr'd Minuets.
 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-28 20:21:53
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Odin.Zicdeh said:
Quietus: HNM Buster.

Torcleaver: Everything else.


I can't wait to give Quietus a go on AV, Torcleaver and Fudo actually perform quite poorly on Absolute Virtue parses, despite having Red Cury, Chaos Roll(4) and 2hr'd Minuets.

Scythe gets a spinning slash +1, while GS gets a guillotine +2 ?
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 Odin.Zicdeh
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By Odin.Zicdeh 2010-10-28 21:26:33
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Quetzalcoatl.Giazz said:
Odin.Zicdeh said:
Quietus: HNM Buster.

Torcleaver: Everything else.


I can't wait to give Quietus a go on AV, Torcleaver and Fudo actually perform quite poorly on Absolute Virtue parses, despite having Red Cury, Chaos Roll(4) and 2hr'd Minuets.

Scythe gets a spinning slash +1, while GS gets a guillotine +2 ?

Pretty much, lol. DRK always gets shafted.

I'm dicking around with Quietus in Abyssea right now, and it's a very strange WS, it's damage flies all over the place with no explanation.

Non DA can do 1400-1900, Double attacks will do 1800-2500.
 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-28 21:39:29
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Odin.Zicdeh said:
Quetzalcoatl.Giazz said:
Odin.Zicdeh said:
Quietus: HNM Buster.

Torcleaver: Everything else.


I can't wait to give Quietus a go on AV, Torcleaver and Fudo actually perform quite poorly on Absolute Virtue parses, despite having Red Cury, Chaos Roll(4) and 2hr'd Minuets.

Scythe gets a spinning slash +1, while GS gets a guillotine +2 ?

Pretty much, lol. DRK always gets shafted.

I'm dicking around with Quietus in Abyssea right now, and it's a very strange WS, it's damage flies all over the place with no explanation.

Non DA can do 1400-1900, Double attacks will do 1800-2500.

What buffs, if any?

Logic would tell us that depending on what you're fighting, attack buffs and such... would not increase Quietus's damage as much as it would increase the damage of Torcleaver or tachi: fudo.
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 Odin.Zicdeh
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By Odin.Zicdeh 2010-10-28 21:48:25
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Quetzalcoatl.Giazz said:
Odin.Zicdeh said:
Quetzalcoatl.Giazz said:
Odin.Zicdeh said:
Quietus: HNM Buster.

Torcleaver: Everything else.


I can't wait to give Quietus a go on AV, Torcleaver and Fudo actually perform quite poorly on Absolute Virtue parses, despite having Red Cury, Chaos Roll(4) and 2hr'd Minuets.

Scythe gets a spinning slash +1, while GS gets a guillotine +2 ?

Pretty much, lol. DRK always gets shafted.

I'm dicking around with Quietus in Abyssea right now, and it's a very strange WS, it's damage flies all over the place with no explanation.

Non DA can do 1400-1900, Double attacks will do 1800-2500.

What buffs, if any?

Logic would tell us that depending on what you're fighting, attack buffs and such... would not increase Quietus's damage as much as it would increase the damage of Torcleaver or tachi: fudo.


VVAtma, Atma of the Demonic Skewer 2furtherance Abyssite Cruor buffs (So +30, give or take with Martello core status) and nothing else.

Fighting those Crawler things, Cocoon and no Cocoon produce virtually identical numbers.
 Fenrir.Gradd
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By Fenrir.Gradd 2010-10-29 03:01:47
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This is currently what I am using to 6-hit Albion, im on the VNM stage so arent quite there yet for Torcleaver.



Between Pizza and the Razed Ruins atma, the ACC from this gear shouldnt be even close to being an issue at all, I am pretty impressed with this setup so far just using spinning slash, seems to do very well. Definatley beats any DRK using a 6-hit build for a Scythe. On all old Content ACC is obviously capped.

Also might be worth noting that Technically I could ditch the Attila's Earring for my TP setup (it has 2 ACC Augmented on it), I reach my 6-hit without it. But it lets me WS in w/e I want pretty much, other than having to swap out my Fire Bomblet for a White Tathlum during WS, which isnt a big loss to me.

Also Torcleaver from my friends testing seems to be a heavy VIT mod oddly enough, Making Ares Cuirass better than Grim Cuirass for the WS which makes me quite happy <.< (still hoping for Salvage +1 gear which will prolly never happen! D:)

In order to 5-hit a 528 Delay scythe, which is the delay a Quietus Scythe would be you would have to use the Same setup for TP but add in a white Tathlum. Goading Belt would obviously make that even easier to accomplish.

I'm Really looking forward to getting Torcleaver :/

Anyways just thought id share, just in case anyone wondered what a 6-hit setup would have to look like for the great sword.

Edit:

The Drop rate on Ace's Sabatons seems to be 100% I highly recommend picking a pair of those up if your LS has the means to kill X=
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-29 11:50:57
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Gradd, are you going for Caladbolg or Espafut +1 ?

Also, so Torcleaver has VIT and STR mods? Or just VIT?
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 Quetzalcoatl.Volkom
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By Quetzalcoatl.Volkom 2010-10-29 12:16:44
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would this be ideal on darksday if the stat mods for torcleaver are str and vit?
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 Phoenix.Fredjan
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By Phoenix.Fredjan 2010-10-29 12:19:45
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Warwolf Belt
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 Bahamut.Raenryong
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By Bahamut.Raenryong 2010-10-29 12:28:36
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Why would Warwolf Belt beat Bale Belt unless the WS crits?

Pole Grip (or Rose if xhit), Gorget.
 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-29 12:28:56
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Warwolf belt, WS gorget, and get rid of that Mythril grip +1 <.<
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-29 12:30:40
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Bahamut.Raenryong said:
Why would Warwolf Belt beat Bale Belt unless the WS crits?

It has a high VIT mod, apparently.
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 Quetzalcoatl.Volkom
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By Quetzalcoatl.Volkom 2010-10-29 12:34:09
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Quetzalcoatl.Giazz said:
Bahamut.Raenryong said:
Why would Warwolf Belt beat Bale Belt unless the WS crits?
It has a high VIT mod, apparently.
so like STR 25% VIT 75%? or like STR 25% VIT 50%?
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-29 12:37:23
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Quetzalcoatl.Volkom said:
Quetzalcoatl.Giazz said:
Bahamut.Raenryong said:
Why would Warwolf Belt beat Bale Belt unless the WS crits?
It has a high VIT mod, apparently.
so like STR 25% VIT 75%? or like STR 25% VIT 50%?

I don't know the exact percentages at the moment.

Could probably be something like ~35% STR, and ~50% VIT, but who knows. (similar to how quietus is apparently ~35% STR, and ~50% MND)
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 Quetzalcoatl.Volkom
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By Quetzalcoatl.Volkom 2010-10-29 12:48:10
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hows that? WS build for melee pld and drk for darksday lol
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-29 13:00:46
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Quetzalcoatl.Volkom said:



hows that? WS build for melee pld and drk for darksday lol

Vulcan's earring may be better, unless you're capping attack and/or fSTR (in which case you'll just be comparing WSC, which doesn't cap.)

I'm assuming for the first PLD set, that is for PLD/SAM? If so, you're likely still going for an X-hit, and clout boots might affect your x-hit negatively.
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 Bahamut.Raenryong
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By Bahamut.Raenryong 2010-10-29 13:03:55
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Quetzalcoatl.Giazz said:
Bahamut.Raenryong said:
Why would Warwolf Belt beat Bale Belt unless the WS crits?

It has a high VIT mod, apparently.

Oh wait, am really dumb. Thought it was just str/dex then.
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 Bahamut.Dasva
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By Bahamut.Dasva 2010-10-29 13:05:36
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Bahamut.Raenryong said:
Quetzalcoatl.Giazz said:
Bahamut.Raenryong said:
Why would Warwolf Belt beat Bale Belt unless the WS crits?
It has a high VIT mod, apparently.
Oh wait, am really dumb. Thought it was just str/dex then.
Yeah the +10 vit on the weapon should've been a clue!!!
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