Please could anyone inform me as to whats wrong with this?
Nfc why it wont work D=
Any help GREATLY appreciated!! Thanks! ^^
<?xml version="1.0" ?>
<spellcast>
<config
RequireVersion = "2.17"
Debug = "False"
ShowGearSwaps = "False" />
<sets>
<!-- Group: Nuke Low Skill -->
<group name="Low Skill" default="yes">
<!-- Set: Idle -->
<set name="Idle">
<main>Terra's Staff</main>
<sub>Raptor Strap</sub>
<ammo>Hedgehog Bomb</ammo>
<head>Scholar's mortarboard</head>
<body>Scholar's gown</body>
<neck>Morgana's Choker</neck>
<lear>Star Earring</lear>
<rear>Loquac. Earring</rear>
<hands>Argute Bracers</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Cheviot Cape</back>
<waist>Penitent's Rope</waist>
<legs>Scholar's pants</legs>
<feet>Herald's gaiters</feet>
</set>
<!-- Set: Enmity -->
<set name="Enmity" BaseSet="Idle">
<sub>Staff Strap</sub>
<head>Yigit Turban</head>
<body>Goliard Saio</body>
<hands>Argute bracers</hands>
<rring>Trooper's Ring</rring>
<legs>Mahatma slops</legs>
<rear>Novia Earring</rear>
<feet>Scholar's Loafers</feet>
</set>
<!-- Set: Enhancing -->
<set name="Enhancing" BaseSet="Idle">
<head>Scholar's M.board</head>
<neck>Enhancing Torque</neck>
<body>Glamor Jupon</body>
<legs>Scholar's Pants</legs>
</set>
<!-- Set: Enfeebling (LightArts) -->
<set name="EnfeeblingLight" BaseSet="Idle">
<head>Scholar's M.board</head>
<neck>Enfeebling Torque</neck>
<body>Glamor Jupon</body>
<hands>Argute Bracers</hands>
<legs>Scholar's Pants</legs>
<feet>Goliard Clogs</feet>
</set>
<!--Resting: hMP, MP-->
<set name="Resting" BaseSet="Idle">
<main>Pluto's Staff</main>
<body>Errant Hpl.</body>
<neck>Eidolon Pendant</neck>
<back>Felicitas cape</back>
<waist>Austerity Belt</waist>
<hands>Genie gages</hands>
<!--hp 822, mp 1182-->
</set>
<!-- Set: Enfeebling (DarkArts) -->
<set name="EnfeeblingDark" BaseSet="Idle">
<head>Scholar's M.board</head>
<neck>Enfeebling Torque</neck>
<body>Scholar's Gown</body>
<hands>Argute Bracers</hands>
<legs>Mahatma Slops</legs>
<feet>Goliard Clogs</feet>
</set>
<!-- Set: Dark -->
<set name="Dark" BaseSet="Idle">
<neck>Dark Torque</neck>
<body>Scholar's Gown</body>
<legs>Argute Pants</legs>
<feet>Goliard Clogs</feet>
</set>
<!-- Set: Elemental -->
<set name="Elemental" BaseSet="Idle">
<sub>Bugard Strap +1</sub>
<head>Scholar's M.board</head>
<neck>Lemegeton medallion</neck>
<rear>Moldavite earring</rear>
<lear>Novio earring</lear>
<body>Errant Hpl.</body>
<hands>Yigit Gages</hands>
<rring>Omega Ring</rring>
<lring>Snow Ring</lring>
<legs>Mahatma Slops</legs>
<feet>River Gaiters</feet>
</set>
<!-- Set: Stoneskin (LightArts) -->
<set name="StoneskinLight" BaseSet="Enmity">
<main>Kirin's Pole</main>
</set>
<!-- Set: Stoneskin (DarkArts) -->
<set name="StoneskinDark" BaseSet="Idle">
<main>Kirin's Pole</main>
<legs>Mahatma Slops</legs>
</set>
</group>
<!-- Group: Nuke Mid Skill -->
<group name="Mid Skill" inherit="Low Skill">
<set name="Elemental" BaseSet="Elemental" BaseGroup="Low Skill">
<head>Argute M.board</head>
<body>Errant Hpl.</body>
<legs>Mahatma slops</legs>
<waist>Penitent's rope</legs>
<back>Gleeman's cape</back>
<feet>River Gaiters</feet>
<lring>Snow Ring</lring>
<rring>Omega Ring</rring>
<neck>Lemegeton medallion</neck>
<lear>Novio earring</lear>
<rear>Moldavite Earring</rear>
</set>
</group>
<!-- Group: Nuke High Skill -->
<group name="High Skill" inherit="Low Skill">
<set name="Elemental" BaseSet="Elemental" BaseGroup="Low Skill">
<head>Argute M.board</head>
<body>Scholar's gown</body>
<legs>Mahatma slops</legs>
<waist>Penitent's rope</legs>
<back>Gleeman's cape</back>
<feet>River Gaiters</feet>
<lring>Snow Ring</lring>
<rring>Omega Ring</rring>
<neck>Elemental Torque</neck>
<lear>Novio earring</lear>
<rear>Moldavite Earring</rear>
</set>
</group>
</sets>
<variables clear="true">
<!-- Var: Elemental Staves -->
<var name="IceStaff">Aquilo's Staff</var>
<var name="WindStaff">Wind Staff</var>
<var name="EarthStaff">Terra's Staff</var>
<var name="ThunderStaff">Jupiter's Staff</var>
<var name="WaterStaff">Water Staff</var>
<var name="FireStaff">Vulcan's Staff</var>
<var name="DarkStaff">Pluto's Staff</var>
<var name="LightStaff">Apollo's Staff</var>
<!-- Var: Elemental Obis -->
<var name="IceObi">Hyorin Obi</var>
<var name="WindObi">Furin Obi</var>
<var name="EarthObi">Dorin Obi</var>
<var name="ThunderObi">Rairin Obi</var>
<var name="WaterObi">Suirin Obi</var>
<var name="FireObi">Karin Obi</var>
<var name="DarkObi">Anrin Obi</var>
<var name="LightObi">Korin Obi</var>
</variables>
<rules>
<if CommandPrefix="/magic">
<!-- Rule: Gear Based on Spell Type -->
<if Skill="EnfeeblingMagic">
<if BuffActive="Light Arts|Addendum: White">
<action type="equip" set="EnfeeblingLight" />
</if>
<else>
<action type="equip" set="EnfeeblingDark" />
</else>
</if>
<elseif Skill="EnhancingMagic">
<if Spell="Stoneskin">
<if BuffActive="Light Arts|Addendum: White">
<action type="equip" set="StoneskinLight" />
</if>
<else>
<action type="equip" set="StoneskinDark" />
</else>
</if>
<elseif Spell="Phalanx|En*">
<action type="equip" set="Enhancing" />
</elseif>
</elseif>
<elseif Skill="DarkMagic">
<action type="equip" set="Dark" />
</elseif>
<elseif Skill="ElementalMagic">
<action type="equip" set="Elemental" />
</elseif>
<!-- SubRule: Enmity set for Heals if they are Accession'd -->
<elseif Skill="HealingMagic" BuffActive="Accession">
<action type="equip" set="Enmity" />
</elseif>
<!-- Rule: Staff/Obi based on Spell Name or Skill -->
<if NotStatus="Engaged" TPLT="20">
<if mode="or" spell="Bio*|Sleep*|Drain*|Aspir*|Cure*|Cura*" skill="ElementalMagic|EnfeeblingMagic">
<action type="equip">
<main>$%SpellElementStaff</main>
</action>
<if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
<action type="equip">
<waist>$%SpellElementObi</waist>
</action>
</if>
<if spell="Bli*|Fre*|Aer*|Tor*|Sto*|Qua*|Thu*|Bur*|Wat*|Flo*|Fir*|Fla*|*helix">
<if MPPAftercastLT="50">
<action type="equip">
<neck>Uggalepih Pendant</neck>
</action>
</if>
</if>
</if>
</if>
</if>
<!-- Rule: Correct Strategem for Proper Arts -->
<elseif CommandPrefix="/jobability">
<if spell="Penury|Parsimony">
<if BuffActive="Light Arts|Addendum: White">
<action type="ChangeSpell" Spell="Penury" />
<action type="Command">input /recast Penury</action>
</if>
<elseif BuffActive="Dark Arts|Addendum: Black">
<action type="ChangeSpell" Spell="Parsimony" />
<action type="Command">input /recast Parsimony</action>
</elseif>
</if>
<elseif spell="Celerity|Alacrity">
<if BuffActive="Light Arts|Addendum: White">
<action type="ChangeSpell" Spell="Celerity" />
<action type="Command">input /recast Celerity</action>
</if>
<elseif BuffActive="Dark Arts|Addendum: Black">
<action type="ChangeSpell" Spell="Alacrity" />
<action type="Command">input /recast Alacrity</action>
</elseif>
</elseif>
<elseif spell="Accession|Manifestation">
<if BuffActive="Light Arts|Addendum: White">
<action type="ChangeSpell" Spell="Accession" />
<action type="Command">input /recast Accession</action>
</if>
<elseif BuffActive="Dark Arts|Addendum: Black">
<action type="ChangeSpell" Spell="Manifestation" />
<action type="Command">input /recast Manifestation</action>
</elseif>
</elseif>
<elseif spell="Rapture|Ebullience">
<if BuffActive="Light Arts|Addendum: White">
<action type="ChangeSpell" Spell="Rapture" />
<action type="Command">input /recast Rapture</action>
</if>
<elseif BuffActive="Dark Arts|Addendum: Black">
<action type="ChangeSpell" Spell="Ebullience" />
<action type="Command">input /recast Ebullience</action>
</elseif>
</elseif>
<elseif spell="Addendum*">
<if BuffActive="Light Arts">
<action type="ChangeSpell" Spell="Addendum: White" />
<action type="Command">input /recast "Addendum: White"</action>
</if>
<elseif BuffActive="Dark Arts">
<action type="ChangeSpell" Spell="Addendum: Black" />
<action type="Command">input /recast "Addendum: Black"</action>
</elseif>
</elseif>
<!-- Rule: Equip Idle Set when Light/Dark Arts is used -->
<elseif spell="*Arts">
<action type="equip" set="Idle">
<main>Terra's Staff</main>
</action>
<if NotBuffactive="Sublimation: Activated" MPPLT="85">
<action type="equip">
<head></head>
<body>Vermillion Cloak</body>
</action>
</if>
<if MPPLT="93" HPPLT="100">
<action type="equip">
<neck>Orochi Nodowa</neck>
</action>
</if>
<elseif BuffActive="Sublimation: Activated">
<action type="equip">
<head>Scholar's M.board</head>
</action>
</elseif>
</elseif>
<!-- Rule: Gear Swap to cancel Job Ability Animation -->
<if EquipFeet="Rostrum Pumps">
<action type="equip">
<feet>Mahatma Pigaches</feet>
</action>
</if>
<else>
<action type="equip">
<feet>Rostrum Pumps</feet>
</action>
</else>
</elseif>
<!--Autosets: Used to handle gear for and after resting-->
<if spell="autoset">
<action type="equip" when="Resting" set="Resting"></action>
<action type="equip" when="Idle" set="Idle"></action>
<action type="equip" when="Aftercast" set="Idle"></action>
</if>
</rules>
</spellcast>