Refresh II Not Working In Salvage |
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Refresh II Not working in Salvage
Just thought id throw this one out there. Did a ZR run last night and for some reason refresh II didnt work, kept saying command error ect when i would try to cast. Anyone else notice this?
http://www.ffxiah.com/forum/topic/14046/spellcast-update-9142010-patch/
you need to update your resource files... again this is not an official update, but its a working copy you can download until the official comes out Well i use spellcast whenever i play on PC, but at the time i was playing on Xbox, and was just trying to spam the spell from the magic menu.
I see, maybe thats what the emergency maintanance is about then who knows
I could use it in salvage... pretty awesome too. Was even more awesome overwriting our lolwhms sublimation and her eventually telling me to stop refreshing her cause I wouldn't keep it on her constantly when she was afk at full mp...
I see, well im not sure. No one else seems to be having this problem, my advice is to reinstall everything associated with spellcast, if you continue having the problem post again.
I wasn't using spellcast though... but I when I did load it today it auto updated so the new stuff should be fixed. And the old scrips that broke work again
oh ok, yea that is weird, i figured it was a spellcast issue. Glad it isn't
Today when we did dynamis none of our rdms were able to cast refresh 2. The updated files, along with today's maintenance 'fixed' something and broke it. Spellcast attempts to auto 'correct' the spell when cast and makes an attempt at /song "Refresh II" <t> which ends in an error. At first we did not think it was a sc error because one of the rdms didn't use sc but even though he didn't have a rdm xml loaded, sc was loaded and still attempted a correction. Until a fix is made use /raw /ma "Refresh II" <t> to avoid any problems that sc has on any of the new spells. /raw makes it so the spell is not touched by sc.
Hmmm maybe it depends on the version. Yesterday during salvage I was just fine using my normal /ma macro. Though I took spellcast off after since my rdm spellcast is just a skillup xml since I haven't bothered making one for it yet
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