Trial Element Staffs VS HQ Staffs? |
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Trial Element Staffs VS HQ Staffs?
There's alot of talk about how the Trial staffs are better becuase Trail is 25% and HQ are 15% ?? Anyone have anything to prove this?
HQ Staves are +15% potency (or damage). The Second last staff in each element damage path is [Element} Magic Damage +3 which equals +20% damage for that element. The Final stage is Magic Damage +4 which equals +25%. I'm sure someone has "proof" but I mean if that wasn't the case I'm sure you would see it everwhere near anything to do with those staves.
NQ are 1:1 or +10%
HQ are 1:15 or +15% Teiwaz 1/3 is 1:1 and 1:3 or +10%/20% Indra's etc 1/4 is 1:1 and 1:4 or +10%/25% now looks like a flat +10% Matkb% but with peoples gear sets it usually equates to +8% damage. If you have no issue with resists (like no blm should have at 80) these are your ultimate staves for raw damage. If you are thinking "meh +8~10% damage" this is huge 1500 becomes 1620~1650 etc. I have Indra's and Varuna's and my damage makes me smile. Do you think that this will replace your HQ staffs?
Quick question from someone who is ignorant about staves.
Do these equate to Macc too? I'm wondering if it's worth bothering for brd. Siren.Screamingbabies
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Shiva.Flionheart said: Quick question from someone who is ignorant about staves. Do these equate to Macc too? I'm wondering if it's worth bothering for brd. There are different trials. You can either get more damage than a HQ with the accuracy of NQ or more accuracy than a HQ with the damage of NQ. edit: http://wiki.ffxiclopedia.org/wiki/Staff_Trials If you follow the chart on that page you'll see that you can get +1 acc and +4 dmg for each affinity or +4 acc and +1 dmg. Siren.Screamingbabies said: Shiva.Flionheart said: Quick question from someone who is ignorant about staves. Do these equate to Macc too? I'm wondering if it's worth bothering for brd. There are different trials. You can either get more damage than a HQ with the accuracy of NQ or more accuracy than a HQ with the damage of NQ. Awesome sauce, TY. Asura.Chefm said: Do you think that this will replace your HQ staffs? That would depend on you, your job, your gear sets, what you're fighting etc. As a RDM, I plan on doing the Macc+4 Ice, Wind, and Dark staffs for Grav/Silence/Para/Bind/Sleep. For nuking, I'll use my HQ staves. They have less damage, but they have a healthy mix of DMG and Acc that I think is useful for any RDM to hold onto. Shiva.Kasui said: Asura.Chefm said: Do you think that this will replace your HQ staffs? That would depend on you, your job, your gear sets, what you're fighting etc. As a RDM, I plan on doing the Macc+4 Ice, Wind, and Dark staffs for Grav/Silence/Para/Bind/Sleep. For nuking, I'll use my HQ staves. They have less damage, but they have a healthy mix of DMG and Acc that I think is useful for any RDM to hold onto. ^ Basically all blms can swap to 1:4 and get a dark 4:1 and all rdms can get some 4:1 (if they wish). I'm on my 3rd one but iono what i want so i'm just chilling. I wanna know what meteor will be before i start pushing them out like slag in the ghetto NQ staves have affinity +1 dmg/acc
HQ staves have affinity +2 dmg/acc New Staves are affinity +1 acc/ +4 dmg, which means 10% acc bonus and 25% dmg bonus Any idea if these work with quick draw? Wondering if I should be getting some for cor... Any guesses?
Siren.Ihm said: Any idea if these work with quick draw? Wondering if I should be getting some for cor... Any guesses? Siren.Screamingbabies
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Cor can't use them
cor can't use them? I thought the staffs were ALL JOBS?
Kujata.Akeda said: cor can't use them? I thought the staffs were ALL JOBS? I feel really sorry for my server having your server merged into it ; ;
The ToM Staves are WHM BLM RDM BRD SMN SCH only Carbuncle.Axle said: NQ staves have affinity +1 dmg/acc HQ staves have affinity +2 dmg/acc New Staves are affinity +1 acc/ +4 dmg, which means 10% acc bonus and 25% dmg bonus no as Teiwaz has 1:3 which is +2 damage. Each +1 = 5% not sure how 1:1 is 10% but i assume the affinity aspect takes care of 5% as well. I did say assume. All i know is the math is not wrong it goes as i said. NQ are 1:1 or +10% HQ are 1:15 or +15% Teiwaz 1/3 is 1:1 and 1:3 or +10%/20% Indra's etc 1/4 is 1:1 and 1:4 or +10%/25% I think he meant in terms of these staffs mathwise NQ are equivalent to +1dmg/1macc and HQ are equivalent to +2dmg/2macc of the trial staff which is 100% correct
Ramuh.Dasva said: I think he meant in terms of these staffs mathwise NQ are equivalent to +1dmg/1macc and HQ are equivalent to +2dmg/2macc of the trial staff which is 100% correct Oh, then my apologies. Never seen them described that way. Hmmm that's how I always related them. I mean it does seem more than coincidental that they line up like that
Each affinity +1 is 5%
I'm sure as the lvl cap increases these will just get more powerful. If you want to be on top of your rdm or blm game better start them now. Ramuh.Dasva said: Hmmm that's how I always related them. I mean it does seem more than coincidental that they line up like that Agreed and that is why i admitted i was wrong! I misread. Ramuh.Dasva said: Kujata.Akeda said: cor can't use them? I thought the staffs were ALL JOBS? ohh trial weapons ... yeah. I was thinking elemental staffs Was wondering to get the opinion of SCH out there... is the tradeoff in Magic ACC to get more DMG worth it? Was wondering especially with the Aquilo's staff which has ele skill on it.
I know sch can use klimaform to boost accuracy, but I'm wondering how much I'll have to rework my SCH nuke set in order to avoid resists. The only downside to these staves it seems like if you need the magic acc & the magic att, you would need to make sure you have 16 slots of inventory space. while you still get a balance of the 2 with the HQ elemental staves.
Well I haven't seen any new mobs with higher resist than old HNMs. So with 5 more lvls of skill probably shouldn't need to rework from what you were using at 75.
Either way you gain around 8.6% dmg from new staffs and lose 10acc. Assuming you nuke in say 60 MAB normally you could switch out 12 MAB for macc and still have more dmg. Slightly different for aquilos obviously with it's int and skill but you ge the point. Pandemonium.Anookulchandra
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Hidden Effect
* +10% increase in damage, and +20 Magic Accuracy for Wind Element Magic Spells * -10% decrease in damage, and -20 Magic Accuracy for Earth Element Magic Spells * -2 Avatar Perpetuation Cost for Garuda and Air Spirit * +2 Avatar Perpetuation Cost for Titan and Earth Spirit if your a summoner im still using the hq elemental staves... if your a redmage im still using the hq staffs at least for enfeebing and nuking depending on gear build set up and mob/nm resistances. That's how I look at it that way. If I'm a blm I guess I would opt for trial if they are outputting more damage as your likely gonna have a nicer elemental skill and the already higher int to begin with as that job. But that is just me. (and yes i used an austy for example incase your wondering) Pandemonium.Anookulchandra said: Hidden Effect if your a summoner im still using the hq elemental staves... Why? You can get staffs for your avatars with -5Perp. Like I said earlier, and Dasva supported, it really depends on your job, your gear, and what you're fighting. If you had trouble in the past landing a spell on a monster, earn your 5 levels of skill and try again. Is it simple now? Get a MATK Staff Do you still have trouble landing it? Get a MACC staff Is it 50-75% working for you? Stick with your HQ staffs Pandemonium.Anookulchandra
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lol whoops yeah your right i forgot about the weapon augment fights. lolol. okay sue me i haven't played in 3 months thanks to a damn tos ban on my xbox for some unknown reason. As you can see with my last post i'm to stupid to know how to mod a xbox or hack lol.
These new staves are nice if you don't have many jobs & you have lots of inventory space.
Otherwise its best to just stick with the HQ staves since it is just a well balance of the: 8 staves for more Magic attack w/ some magic acc 8 staves for more Magic Acc w/ some magic attack 8 staves for -Avatar Perp |
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