Trial Of The Magians: GAXE (Which Is Better)

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2010-09-08
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Trial of the Magians: GAXE (Which is better)
 Leviathan.Darkjoker
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By Leviathan.Darkjoker 2010-05-24 23:48:47
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Aight, I have been looking at the Trial of the Magians Great Axes and am stuck on deciding between two of them.
It's between:

Bonesplitter
DMG:89 Delay:504
DMG:+11

and

Luchtaine
DMG:44 Delay:504
DMG:+32 Delay:+10 Occ. atk. twice

These are both the current final upgrades as of right now. Your guys' thoughts?
 Caitsith.Linear
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By Caitsith.Linear 2010-05-24 23:53:06
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Luchtaine.

Although Fortitude Axe might be better than both of them.
 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-05-25 00:06:08
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Bonesplitter should have better DoT (slightly) but the Luchtaine will def get more tp. Enough to make the diff I'm not sure. I can double check after I confirm my math on the number of attacks (since we're dealing w/ both DA and OAT). Gonna check w/ my buddy and I'll get back to you.
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By Sylph.Tigerwoods 2010-05-25 03:35:28
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Ok, got confirmation on my DA math, going to math this out. Though, it will be an approximation, as I'm not sure on the mechanics of TP overflow math, so I'm not going to account for it. So take the math as you will. Again, won't be exact, just a rough estimate.

Going off the set I'll have when I ding 75



77+16+5 str = 98 str

Colibri have 67 vit, which gives us 8fstr

So now we have

Bonesplitter: 108 DMG
Luchtaine: 84 DMG

In my the set up above, we have 22% DA between job trait, merits, and pole grip.

Bonesplitter: 22% DA
Luchtaine: 22% DA, 40% OAT

Bonesplitter will average: 108 x 1.22 = 131.76 DMG/attack round.

For Luchtaine, DA and OAT can't proc at the same time. We'll say DA gets priority (though you'd get the same result if OAT got priority).

Since DA is taking priority, it goes uninterrupted, you get a 22% chance to DA.
For OAT, it has a 40% proc rate, but can't proc when DA procs. So, it can only even has the chance to proc 78% of the time.
.4 x .78 = 31.2% chance to proc.

For each attack, you gain .22 of an attack from DA and .312 of an attack from OAT, for a total DA/OAT rate of 53.2%

84 x 1.532 = 128.668 DMG/attack round on average.

Also, we have 504 vs 514 delay, the 504 delay isn't a 6hit, but if you at least land two hits of your ws (the first hit being one), it's a 6hit. So, we'll call them both a 6hit in this case.

So, for DoT in respect to Stonesplitter

DMG: 131.76/128.668 = 2.403% increase
Delay: 1/(504/514) = 1.984% increase in attack speed

DoT in respect to stonesplitter: 1.02403 x 1.01984 = 4.435% increase



Looking at WS, based on this set
Raging Rush


Stonesplitter:
100 DMG
Fstr: 17
WSC: 49+77+5 str = 131STR 131 x .35 = 45.85~45, 45 x .83 = 37.37~37 WSC = 37

Raging rush is a 3hit WS, this set has capped acc. Under the assumption that only the first two hits can double attack
We have an average of 1.22 + 1.22 + 1 = 3.44 hits per raging rush
With our acc capped at 95%, we have an average of .95 x 3.44 3.268 landed hits.

For simplicity's sake, we will say the first hit lands (since it will have more ftp than the other hits)

Our average ftp will be 3.368

100 (dmg) + 17 (fstr) + 37 (wsc) = 154 DMG

154 x 3.368 = 518.672 average DMG


Luchtaine:
76 DMG
Fstr: 16 (Fstr cap on Luch is 16, so we don't get the 17th dmg)
WSC: 37

76 (Dmg) + 16 (fstr) + 37 (wsc) = 129 DMG

Same FTP as above

129 x 3.368 = 434.472 average DMG

In terms of Stonesplitter:
518.672/434.472 = 19.3798% increase in WS damage.



As said before, Stonesplitter will average 1.22 attacks per and Luchtaine will average 1.532
accounting for no tp overflow
Stone splitter will gain 1.22/1.532 = 79.6345% of the tp as Luchtaine (if you account for TP overflow and WS' gained from meditate, this will be a bit less)

And finally, from delay, the same as earlier
Delay: 1/(504/514) = 1.984% increase in attack speed

DMG: 19.3798% increase
Number of attacks per round: 79.6345% of the number of attacks for Luchtaine
Delay: 1.984% increase

1.193798 x .796345 x 1.01984 = 96.95% of the ws damage as Luchtaine

Assuming a 40/60 DoT/WS split

We have


(1.04435 x .4) + (.9695 x .6) = .99944 x 99.944%

Bonesplitter will do 99.944% of the damage as Luchtaine

If you want to put it in terms of Luchtaine
100/99.944 = 100.056 = 0.056% increase in damage.


They're essentially equal w/o looking at external TP. Once you add in TP gained from meditate, WS lost/not gained from tp overflow, and WS from TP gained from retaliation, they % increase of WS in favor of Luchtaine will decrease, which makes Bonesplitter our winner.
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 Bismarck.Altar
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By Bismarck.Altar 2010-05-25 05:16:01
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Nearly positive Bonesplitter has 488 delay, which means you have to be more creative to get a 6 hit /sam -> haste/acc sacrifices in addition to the 40% DA on the Luchtaine puts it @ #1 in my books.
 Phoenix.Razis
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By Phoenix.Razis 2010-05-25 05:35:18
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It's 504 delay.
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 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-05-25 05:44:28
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Unless you have 0% DA, you're not getting 40% from the gax, and since that's impossible (even w/ no da gear or merits, you still have the job trait), you'll never get 40% DA rate that comes directly from the gax
 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-05-25 05:44:54
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Phoenix.Razis said:
It's 504 delay.
also this
 Sylph.Teleia
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By Sylph.Teleia 2010-05-25 05:53:52
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Oh dear
 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-05-25 05:54:35
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Sylph.Teleia said:
Oh dear
?
 Bismarck.Altar
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By Bismarck.Altar 2010-05-25 07:49:25
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Sorry, I was wrong, it is a 504, not 488. I'm still skeptical of your ws dmg calculation, but meh, I'm aiming to get em both anyways.
Side note, you changed bonesplitter to "stonesplitter" halfway through your calcs. >.>
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 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-05-25 07:53:07
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Well, at least it rhymes. As for the ws dmg, that's how it's done. Add up base DMG, fstr, and ws mods, multiply by total FTP
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 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-05-25 07:57:10
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Though, on BG when I had my math double checked, one brought up the possibility of sword strap w/ white tathlum for the higher delay Lech (since you'd still keep 6hit), though in my particular build, dropping the acc of bomblett is gonna hurt while aggressor down.

Would need more math w/ the tathlum build, it's up in the air at this point.
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