Since another person has come to defend CUC > Sorcerers. I have edited this to provide a little more information. By LOLflans I mean mob where resist rates are not really an issue. HNM comes to mind as MaB is useless there. What feet you use for HNM depends on what you have, such as Goliard/Morrigans/yigit/etc for int. or Nashira/Numerist for skill.
I will reiterate this one more time. There is mob in this game besides exp mob where you might need to change your gear to optimally perform, and in those situations MaB is pointless. So comments such as “any blm +these = fail†show how little u actually know about game dynamics. As for Sorcerers, I still use them @ flan camp as CUC don’t increase my damage to the point where I am cutting out another spell. I’d rather have a higher chance at conserve mp, to achieve a higher chain. It’s basically using a t3 spell instead of t4 to kill w/ CUC. Sorcerers give a higher proc rate on conserve, which could save me more mp than a t4.
These are inferior to Cobra Unit Crackows. Testing Custom M Boots (3 INT) VS. Cobra, Cobra Crackows won by 10 damage. These feet only have 2 INT, making them even further behind Cobra. If you need 2 more INT and 2 Conserve MP more than 3 Magic Attack Bonus, something else is wrong with your setup.