The Pirates' Lair: A Guide To Corsair

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The Pirates' Lair: A Guide to Corsair
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 Asura.Chiaia
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By Asura.Chiaia 2017-05-19 13:25:36
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Well based on testing the old Emp +2 gloves were never 10% they were a static 40s and Emp +1 are a static 20s.
Code
+---------------------------------------------------------+
|                      20/20 JP (40s)                     |
+---------------------------------------------------------+
| Hands       | All Gear | W.S. Merits | Duration | Bonus |
+-------------+----------+-------------+----------+-------+
| Reforged +1 |     O    |     5/5     |   9:50   |  50s  |
+-------------+----------+-------------+----------+-------+
| Emp +2      |     O    |     5/5     |   9:40   |  40s  |
+-------------+----------+-------------+----------+-------+
| Reforged +1 |     O    |     3/5     |   8:59   |  50s  |
+-------------+----------+-------------+----------+-------+
| Emp +2      |     O    |     3/5     |   8:49   |  40s  |
+-------------+----------+-------------+----------+-------+
| Emp +2      |   None   |     5/5     |   8:00   |  40s  |
+-------------+----------+-------------+----------+-------+
| None        |   None   |     5/5     |   7:20   |   X   |
+-------------+----------+-------------+----------+-------+
| Emp +1      |   None   |     5/5     |   7:40   |  20s  |
+-------------+----------+-------------+----------+-------+
| Emp +1      |   None   |     0/5     |   6:00   |  20s  |
+-------------+----------+-------------+----------+-------+

The test for W.S. 3/5 is +1 second more then what I manually calculate it should be, probably packet lag but didn't retest them.

Edit: Went and made a pair of Emp +1 to test too results added to table.
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By Afania 2017-05-20 05:06:24
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While we’re on the topic of the merit discussion, I ran some calculations to simulate how’d merit affect roll potency. And here is the result:

Roll used: Chaos roll Lucky 4 Unlucky 8

Roll behavior used in this calculation:
To make things simple, both merit setup uses same roll behavior to make calculation easier, which is “no bust and fold, but aim for max potency” roll behavior.

Double up on: 1, 2, 5
Snake eye on: 3(to get lucky 4), 6 (for a chance to proc 11, and enhances roll potency without proc), 8 (to get rid of Unlucky), 9 (enhance roll potency and chance for 11), 10(for No.11)
Stop on: 4, 7, 11

No random deal used to reset snake eye, otherwise I’d go insane trying to simulate random deal in the calculation too ._.

Note that in game this isn’t by all end all the best roll behavior in all situations, and it’s quite conservative compare with a more risky approach to double up aggressively.

That being said, I choose this roll behavior to calculate roll potency because:
1) It’s easier for me to calculate potency without having to model bust and fold
2) It’s still situationally a great roll strategy to avoid wasting time on busting and rerolling.

Since there's a lot of calculation going on I put them in spoilers, if you don't like math and numbers skip to last result.
Final Result for 5/5 snake eye roll distribution:
Lucky Number: 45.5%
No.11: 10.4% + 4.6% + 3.8% + 3.8% = 22.6%
No.7: 19.8% + 2.3% + 3.8% = 25.9%
No.9: 2% + 2.3% = 4.3%
No.10: 2.3%


Final Result for 3/5 snake eye roll distribution:
Lucky Number: 45.5%
No.11: 5.2% + 2.3% + 3.8% + 3.8% = 15.1%
No.7: 24.3% + 3.1% + 3.8% = 31.2%
No.9: 2.6% + 3.1% + 5.7%
No.10: 3.1%

Chaos roll potency with job bonus:
Lucky: 55.7% attack
No.11: 61.9% attack
No.7: 46.3% attack
No.9: 47.9% attack
No.10: 49.5% attack

Average chaos roll potency with 5/5 snake eye and all roll potency gears: 54.5%
(2534.4+ 1399+ 1199+ 206+ 113.9)/100

Average chaos roll potency with 3/5 snake eye and roll potency gears: 53.4%
(2534.4+ 934.7+ 1444.6 + 273 + 153.5)/100


Average chaos roll with 5/5 SE and crooked card: 65.4%
Avg chaos roll with 3/5 SE and crooked card: 64.1%

I’m not sure if my way to calculate roll distribution is ideal or not, or if I calculate anything wrong. If anyone has better way to model roll distribution and avg roll potency, feel free to point it out.

If not then it seems that full time CC bonus with 5/5 WS 3/5 SE has higher avg roll potency than 5/5 SE 3/5 WS.
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 Asura.Chiaia
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By Asura.Chiaia 2017-05-20 07:22:27
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Since the forum didn't want to play nice with your spoiler heres a pastebin of it: https://pastebin.com/7Ri46SLT
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By Afania 2017-05-20 12:30:24
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Thanks Chiaia, but what happened to the spoiler function on forum? ._.
 Asura.Chiaia
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By Asura.Chiaia 2017-05-20 14:01:52
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Afania said: »
Thanks Chiaia, but what happened to the spoiler function on forum? ._.
There hass been a glitch with spoiler for like 2 years or some crap. I forget what it is it might of been when someone uses the code tags it kills it or something like I used on the first post. Its documented a few places but I can't be assed to look it up now.
 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2017-05-20 19:59:10
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Any CORs using a non-mote based lua? I do like the features in Arislan's, and I run a mix of both non-mote based and mote-based for my jobs, I just really prefer the flexibility for the average code writer(no where near good enough to do my own, but can modify commands/rules/etc in existing ones) that a lack of include files gives when it comes to customization.

My other option is to convert my RNG lua to work with COR, adding in rules for rolls/tripleshot/etc.
 Asura.Chiaia
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By Asura.Chiaia 2017-05-22 06:20:29
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Ok updating the spreadsheet atm and I was wondering if anyone on Asura has a piece of the new SU3 RNG/COR I could borrow for a few minutes to do some testing with it. I want to make sure the DMG bonus works like I think ti does. I'm waiting on my WW buddy to come back from Vegas trip to make me some signed ones so I don't got any of it atm.
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 Lakshmi.Veika
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By Lakshmi.Veika 2017-05-24 13:34:42
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Does magic damage work on leaden salute or is it only mab?
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By tyalangan 2017-05-24 14:34:46
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Yes, just remember that it works the same way it does for magic casters. I.E. 20 Magic Damage on jse cape should add 20 damage to Leaden.

Someone correct me if I am wrong.
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 Siren.Kyte
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By Siren.Kyte 2017-05-24 14:56:37
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It's calculated after fTP but before MAB.
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 Lakshmi.Veika
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By Lakshmi.Veika 2017-05-24 15:24:25
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Ah so that's why atoyac beats vanir?
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By FaeQueenCory 2017-05-24 16:52:22
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Lakshmi.Veika said: »
Ah so that's why atoyac beats vanir?
Vanir gives you +70 base damage.
Atoyac gives you 12 AGI, which increases base damage by 12 as well as increases the AGIvINT term multiplier, as well as either 10 MAB or 15 Mdmg.

With 10 MAB: that's up to a 10% increase in damage.
With Mdmg: it's 15 more base damage.

So it's the lack of MAB and the AGI that you'll see it pull ahead.
As MAB is a multiplier, whereas Mdmg justs adds... which then gets multiplied out, but more multiplying usually gets you higher numbers.

Though I find that people undervalue the potency boost of Mdmg.
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